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New gun: no gun

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BlackenedPies:
Because new players are often fascinated by the flare gun/mine launcher and may prefer to shoot it over the offensive weapons on the ship; and because it can be impossible to convince them not to shoot it, I propose a gun that takes up a gun slot but cannot be interacted with. This will force the gunners to shoot and the engineers to repair and make the captain's job a whole lot easier. 

Ultimate Pheer:
This seems... Baffling, truly.

If there were passive buffs in exchange for not equipping the gun (As there would have to be to ensure that the No Gun saw any use on all but the most niche ships) then there would likely be a LOT of powerful new builds relying on a lack of guns in places.

BlackenedPies:
The only use for the No Gun would be to not have any use- hence its point. Pilots flying AI ships (notably pyramidions) put flare guns on the side so the AI only shoot the front guns. I can't tell you how many times gunners have preferred the flares to the main guns, or how many times the main engineer has neglected repairs and focused on shooting the side guns- often giving away my position or letting the hull die. 

Squidslinger Gilder:
Dang I thought this was going to be for a pilot tool which you could shoot powder monkeys with that puts a giant "NO!" on their screen when they try doing something stupid.

Omniraptor:
Crew not following orders is a separate problem from loadouts and balance. Crippling your ship is not the best way to deal with it.

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