Info > Feedback and Suggestions

Achievements, a whole lot of achievements (and stuff)

<< < (2/2)

GeoRmr:
Kill X ships with mortar also counts lumberjack kills.

shaelyn:

--- Quote from: Mr.Disaster on August 10, 2014, 10:32:45 pm ---Apparently new maps for practice isn't going to be there soon/any time for some reasons (https://gunsoficarus.com/community/forum/index.php/topic,4649.0.html). Let's hope this will change someday.

--- End quote ---

I was actually hoping for more info straight from the devs...as N-Sunderland didn't specify if they said no practice maps period or that they won't put current maps into practice...
but now that I've play-tested matchmaking, I've honed in on that.  I'm going to fight for the maps another day.
that, and that's a discussion for the other thread anyway.


--- Quote from: Mr.Disaster on August 10, 2014, 10:32:45 pm ----Silly "put out fire with chem spray" achievement. Chem spray is used to prevent fires, so this is counter-intuitive at least.

--- End quote ---

yeah I'd love to see this changed, but there's a question of what to change it to...

obliviondoll:

--- Quote from: shaelyn on August 11, 2014, 01:01:07 am ---
--- Quote from: Mr.Disaster on August 10, 2014, 10:32:45 pm ----Silly "put out fire with chem spray" achievement. Chem spray is used to prevent fires, so this is counter-intuitive at least.
--- End quote ---

yeah I'd love to see this changed, but there's a question of what to change it to...
--- End quote ---

Use chemspray to prevent X fires - when the ship is hit with fire weapons while your chemspray is still in effect, you get credit towards the achievement.

That would be an ideal alternative, but it might be difficult to code the game so it tracks whose chemspray it was.

Also, on the topic of practice mode, I've taken a couple of friends into practice mode when they said they didn't feel confident going into a proper game yet. Also, have you guys noticed that you can create multi-ship practice lobbies? You can set up 1 vs. 1 duels there, which seems odd, but I want to try it out when I have a large enough group of friends to make it work.

Hoja Lateralus:

--- Quote ---Use chemspray to prevent X fires - when the ship is hit with fire weapons while your chemspray is still in effect, you get credit towards the achievement.

That would be an ideal alternative, but it might be difficult to code the game so it tracks whose chemspray it was.
--- End quote ---

The simplier alternative may be something like "chem spray X parts" where X would have to be big enough (and, as buffing achievements, would only count when duration of previous buff on a part is completed). It's not perfect, but I think it's better.


--- Quote ---I was actually hoping for more info straight from the devs...as N-Sunderland didn't specify if they said no practice maps period or that they won't put current maps into practice...
but now that I've play-tested matchmaking, I've honed in on that.  I'm going to fight for the maps another day.
--- End quote ---

If I'll be on the Chat with the Devs I'll try to tackle that issue.


If you have any other achievement-related suggestions - feel free to join to discussion.





pandatopia:
Another thing is that buff X things requires you to wait until things become unbuffed.

At first this makes sense - obviously sitting at one place buffing the same thing over and over is silly.

However, i also don't think you should have to wait for the entire thing to go down before rebuffing, as in a general combat scenario you will rebuff if the buff is going to fall off anytime in the next 30 seconds or so.

I would propose that buff achievements also count when the timer on them is <20% or <10 seconds, whichever is easier to calculate.

Navigation

[0] Message Index

[*] Previous page

Go to full version