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Proportional Hull Buffs

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sparklerfish:
While I was buffing the hull on a squid yesterday, I had the idea that hull buffs, rather than taking a universal amount of taps to buff, should be proportional to the ship's armor.  It seems rather silly that for the same percentage of hull health, you take the same amount of time to buff a galleon hull as a squid.  I'd like to see it take more time to buff ships with high armor and less time to buff ships with low armor, along the same lines as an armor rebuild.

Yarr Vinny Scarr:
That would be reasonable yeah. (Maybe give it 100 armore + 20-25% armore buff bonus instead of a flat 30%?) 

And make it pierce through downtime, that would make it alot more usefull tho!  ;D


Omniraptor:
Both good ideas imo (flatter bonus, proportional buff time), but incompatible with each other. If they were both implemented ships with high armor would suffer too much.

Dutch Vanya:
Since this is how rebuilds work, it makes sense to me. But there might be a certain balance reason why it is currently the way it is.

sparklerfish:
Seems like it would be more balanced if it were proportional.  As it stands, ships with lower hull armor don't really benefit from it at all given how long it takes, whereas ships with higher armor receive a disproportionate benefit.

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