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Questions on The Dynabuff Hammer

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Ultimate Pheer:
Some would argue, in fact, that the Buff Hammer might be TOO good.

But that's a discussion for another time.

Buff hammer doesn't do much for you if you don't keep stuff buffed. You'll want to finish buffing things just as an engagement starts, ideally.

HamsterIV:
The Buff kit can be very powerful in the right situation. However taking it detracts from being able to put out fires or keep components active. Being a buff engineer is like being a gunner, you make the ship more powerful in the areas that the standard engineers can't contribute to. However without the standard engineers keeping the ship alive it doesn't matter how powerful you make it.

As a rule of thumb join a new crew as a standard engineer and check with the captain if they need a specialist like a gunner or buff engineer. Don't be the guy that has to respond to "why is the balloon still on fire?" or "why isn't the hull armor back yet?" with "I brought a buffkit."

obliviondoll:

--- Quote from: SakuraTenshi on July 30, 2014, 07:24:32 pm ---the engine thing is a downright detriment if you're buffing the turning engines
--- End quote ---

Not sure how you came to this conclusion.

If you're only buffing one then running off, yeah. But that's called trolling. Buff both, one right after the other, keep them buffed and it's AMAZING.

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