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More uses for Javelins!

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PurpleFox:
I know this may seem silly, but besides for the achievements, how many times do you actually use a javelin when there are plenty more options?
I thought i might put up a neat idea on the table, and who knows it may allow for some really cool strategy's.

Scenario 1- Lay down some mines (Or have your ally do it), then proceed to javelin the floating mines!
What is the end result? A mine trailing behind you just waiting for you to use the phoenix claw and send a 5 ton explosive object straight into your enemy's like an explosive flail!
That on its own could spark some cool javelin+bomb only games.
BombBall?

Scenario 2- You and an ally attack an enemy on both the left and right side at the same time, the attack? Javelins!
What do you do next? Fly away, tearing the ship apart! (Or at the very least instant armor down)

Scenario 3- Rope slicing! Javelin a friendly unit right before attacking in the same way as above, the result? Crushing an enemy in between you both.
But what if you both javelin'ed each other? Well then you would end up having a giant rope just waiting to cut through a balloon!

If the javelins themselves had a hit-box that could stick to anything they touch, how amazing would that be.
Need a quick turn? Javelin+Kerosene
Want an explosive flail? Javelin+Bomb+Phoenix Claw
So many possibilities! All the javelin needs is more things to stick too!

Plus..BOMBBALL!

Crafeksterty:
Javelines sticking to most surfaces can lead to sabotages or difficult gameplay generally.

But it would be nice to have more uses for it. Currently its use is actually effective if used well but the difficulty is large as the reloading is long (If i remember correctly, it is still 13 or something seconds.) Making for some unforgiveness if you miss but a reward if you hit.

Dutch Vanya:

--- Quote from: Crafeksterty on July 25, 2014, 10:48:36 pm ---Javelines sticking to most surfaces can lead to sabotages or difficult gameplay generally.

But it would be nice to have more uses for it. Currently its use is actually effective if used well but the difficulty is large as the reloading is long (If i remember correctly, it is still 13 or something seconds.) Making for some unforgiveness if you miss but a reward if you hit.

--- End quote ---
I do believe the reload time will be shortened, it was in the dev app for a while.

PurpleFox:

--- Quote from: Crafeksterty on July 25, 2014, 10:48:36 pm ---Javelines sticking to most surfaces can lead to sabotages or difficult gameplay generally.


--- End quote ---

Sabotage?
I totally get where your coming from, but in reality competitive play wouldn't actually be in any trouble, people would still run with meta-mydians and such, its easier to use, the majority of player know how to use common loadouts, and will still win a match no problem.

Having Javelins affect bombs, walls, allies and such is nice, but I doubt someone would go out of there way to troll a competitive battle like that, really the addition would be more for messing around and doing crazy stunts. (Plus I really want to have football match with exploding mines)

Your own ally bombs don't actually hurt you btw (Unless that one that went through my ship was a bug XD), so explosive flails would be of no consequence either.
If you have ever played AC: Black Flag and faced the HMS Fearless & Royal Sovereign you would know that they attack at the same time, trapping you in a box, these kinds of strategies need to be planned and played out to get it to the kind of sync you would need to make yourself combat worthy with "Ropes and Javelins", not the kind of thing the average player would attempt when thy can just get it done faster with a Gatling Gun and Mortar.


As for "Difficult gameplay"
Naaaaaaa... having it stick to a few extra things wont hurt, especially if you plan on doing this sort of thing your captain is most likely prepared with impact bumpers.

Milevan Faent:

--- Quote from: PurpleFox on July 26, 2014, 02:20:54 am ---
--- Quote from: Crafeksterty on July 25, 2014, 10:48:36 pm ---Javelines sticking to most surfaces can lead to sabotages or difficult gameplay generally.


--- End quote ---

Sabotage?
I totally get where your coming from, but in reality competitive play wouldn't actually be in any trouble, people would still run with meta-mydians and such, its easier to use, the majority of player know how to use common loadouts, and will still win a match no problem.

Having Javelins affect bombs, walls, allies and such is nice, but I doubt someone would go out of there way to troll a competitive battle like that, really the addition would be more for messing around and doing crazy stunts. (Plus I really want to have football match with exploding mines)

Your own ally bombs don't actually hurt you btw (Unless that one that went through my ship was a bug XD), so explosive flails would be of no consequence either.
If you have ever played AC: Black Flag and faced the HMS Fearless & Royal Sovereign you would know that they attack at the same time, trapping you in a box, these kinds of strategies need to be planned and played out to get it to the kind of sync you would need to make yourself combat worthy with "Ropes and Javelins", not the kind of thing the average player would attempt when thy can just get it done faster with a Gatling Gun and Mortar.


As for "Difficult gameplay"
Naaaaaaa... having it stick to a few extra things wont hurt, especially if you plan on doing this sort of thing your captain is most likely prepared with impact bumpers.

--- End quote ---

As someone who has been killed by my ally intentionally bombing me, yes, they DO hurt you. The main problem with harpoons working like this is in 99% of matches, you're playing non-competitively. You can't build for the 1%-ers. Games dont work like that. In the other 99% of the game, this change to the harpoon would probably result in trolls intentionally shooting the walls and totally screwing you over. It could even happen with non-trolls if they miss a shot, which is just as bad. Too many situations where this causes more problems rather than creating good opportunities. I like the idea in concept, don't get me wrong, but it doesn't work in execution.

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