Info > Feedback and Suggestions
Repair Sweet Spot
Spud Nick:
Hitting a component at a certain angle will repair that component faster or with more HP. The component icon will change color when you are at the sweet spot. Your Thoughts below.
Neithrantulre:
If the sweet spot is accessible on most ships, then this would nerf the Junker proportionately to how much the sweet spot matters. Engineers and Pilots have the easiest time repairing the Balloon from below it, and the Armor is repaired from below at least 40% of the time. Several ships do not allow you full access around every component, and usually allow different angles. For example Pyra side engines are impossible to get in front of, but Squid side engines and Goldfish back engine are ONLY accessible from the front.
To be balanced you would necessarily have different sweet spots for every component on every ship and it would require a lot of memorization to be an effective engineer, or you would have to tweak every ship so that even with the impossible sweet spots, they are all viable. If you did option 2, then you would probably still make it so that the best strategy to repair certain components would be to jump off the ship to get a good angle before plummeting and respawning.
There certainly are ways to make the engineer's job more interesting, but I'm skeptical that this is the best way.
Neithrantulre:
I would prefer a timing sweet spot to a spatial one, so that it is less effective to spam mallet when the component is on cooldown, and better to wait until it just finishes for a 10% repair boost or something. Repair bonus would increase over time to around 10% and drop to 0% bonus every time you click regardless of if it actually did anything.
Crafeksterty:
I like this idea but it adds this new mechanic to engineering.
Like, we have the objective to repair the components on the end of each cooldown.
Would be nice if the sweet spot would rather be a 15 or 10% more repair reward for repairing a component within one second after its cooldown.
Buffing the spanner, buffing desperate repairing, buffing skilled engineers that are very good with cooldowns.
Having a sweet spot adds a hitbox, the targeting may be buggy. We will end up in situations where i clearly hit the sweet spot but no effect from it came out of it.
Or atleast thats what i expect.
Omniraptor:
I agree, gears-style timing sweet spot would be nice.
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