Info > Feedback and Suggestions
New Ship Idea - Whale
-Muse- Cullen:
--- Quote from: RearAdmiralZill on March 27, 2013, 12:10:21 pm ---
--- Quote ---I wanted this to combine my favorite traits from my favorite ships- the wide weapon coverage of the Junker, the dual front guns of the Pyramidion, and the maneuverability of the Spire.
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I could only imagine the hell balance wise for a boat that moves that fast with two light guns on front.
The no side guns is interesting, and since the arc of those front guns looks like it could cover a little bit, thats viable. I dont see that rear gun getting much use. Maybe instead have two side guns on each side at the back, each pointing at complete opposite angles of eachother.
And obviously this would be slower than a Squid.
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I wanted this ship to have a small area in the front where both guns could fire at a single target, but for the most part, they are covering the sides. During a fight, it would be hard to keep the enemy ship in the small area of dual-gun effectiveness. It could be a problem to balance, but this ship would try to act like a stronger squid, ergo, still be light-class. The Pyramidion would win a fight head on. The Whale would rely on clever pilot maneuvers to win a skirmish. The ability to use both weapons on the same target without difficult angles was just something I was playing around with.
And yes, it would be a slower version of the Squid. I like quick, weak things in games that rely on agility, but this game seems to only have the Squid, and, with debate, the Goldfish. The Spire is a slow-moving glass drill, the Pyramidion is a train, and the Galleon is a weapon platform. While the Squid is nice, it doesn't have the oomph that the other ships have due to that 'magic' firing range and predictable movement. Moving the weapon arcs could be useful, but that would only allow for one gun to shoot at a target at a time, and therefore, only doing minimal damage to any type of ship. Whenever someone picks the Squid in the game lobby, I always find that at least one person goes 'Eeuugh, squid. Please change', because of its low health and low damage output; only its speed keeps it alive. With the Whale, I wanted to balance those things out: higher health, higher damage output(easier dual-gun lineups), and slower speed.
-EDIT-
Thinking about it, this IS a light-class ship, so having the dual-gun thing may not be acceptable. If there was a single gun on the front, and two on the back that had the same 'sort of' dual-gun arc overlap, that would probably be better. That way, it would be balanced in the sense that there is slower movement moving backwards, and it would take a little time to turn it around and bring both guns to effectiveness. It could also cover some of the port and starboard sides of the ship.
Skrimskraw:
back gun could be one of the big guns.
-Muse- Cullen:
--- Quote from: Skrimskraw on March 27, 2013, 04:24:13 pm ---back gun could be one of the big guns.
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That'd be awesome! It would definitely make for different gameplay strategies. Right now, its just fly up close and stick at broadsides until one wins- flee as necessary.
Skrimskraw:
--- Quote from: Cul on March 27, 2013, 05:18:25 pm ---
--- Quote from: Skrimskraw on March 27, 2013, 04:24:13 pm ---back gun could be one of the big guns.
--- End quote ---
That'd be awesome! It would definitely make for different gameplay strategies. Right now, its just fly up close and stick at broadsides until one wins- flee as necessary.
--- End quote ---
if you look at the squid, it has the ability to line up 2 guns at the same target.
however if you have 3 guns going to each side, you wont be able to do any damage.
but putting a big gun on the back could make it possible to do a quick carronade/gatling fron and then turn the back to the enemy and finish off or bring the pain with a hwacha
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