Author Topic: Dev App 1.3.7 (392)  (Read 30769 times)

Offline Watchmaker

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Re: Dev App 1.3.7 (381)
« Reply #30 on: August 07, 2014, 04:11:33 pm »
For build 381, we're out of the 1.3.7 branch and back into trunk.  Major changes are matchmaking improvements for the upcoming test, and the fact that we are now running on the latest version of the Unity engine, 4.5.2

Offline Richard LeMoon

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Re: Dev App 1.3.7 (381)
« Reply #31 on: August 07, 2014, 07:27:03 pm »
There seems to be some buggyness with changing ship loadouts as Novice. You still can not change anything after you click 'Unlock' until you exit the ship loadout screen (say, to character) and go back again the first time.

Offline Watchmaker

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Re: Dev App 1.3.7 (392)
« Reply #32 on: September 16, 2014, 11:29:27 am »
Dev App build 392 was just released.

There are a handful of things going on here, some of which awkm will call for testing when he's ready, but I'm going to call your attention to some more structural things:

We're now running on the latest version of the Unity engine, v4.5.4; this has come with some fixes to several annoying issues of long standing:
- Sound now continus to play as normal if the game is minimized
- Ping works in Linux
- Fixes strange behavior of postprocess effects (everything turns blue and white) on certain combinations of aspect ratio and monitor.
- "Fullscreen" on Windows is now a borderless window by default.  This prevents a lot of issues with alt+tab.

Other fixes of note:
- Changes to wind force calculations to make them more consistent; the Mobula is no  longer thrown around absurdly hard by sandstorms (it is still thrown around, just not as bad)
- If characters haven't loaded at the start of the end match sequence, they will now appear as soon as they have loaded (formerly they simply would never appear)
« Last Edit: September 16, 2014, 11:47:07 am by Watchmaker »