Admin > Dev App Testing

Dev App 1.3.7 (392)

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Watchmaker:
We are now testing for the 1.3.7 release!  This is primarily a bugfix release, but there's also a few new features and some fancy new ship cosmetics.

FEATURES & CONTENT
- Clan list improvements: added search functionality and additional ranking schemes
- Added new ship themes: Valentine’s Day and The Fortress
- Added new figureheads: Totec, Sylph, and Chrysomallus

- Added additional antialiasing option, FXAA.  Faster on most hardware and fixes a number of glitchy cases
- Added 3rd-person animation for looking through the spyglass
- Added distinctive costume for AI crewmembers
- Chat commands now described by typing “/help”
- Added confirmation to all “Exit Game” buttons
- Automatically retry login from the “Login Failed” screen
- Added indicator to main-screen Progression button for unclaimed prizes
- Added descriptions to badges
- Changed labeling of customization buttons for clarity

BUGFIXES - GAMEPLAY
- Fixed: no achievement progress for fully repairing a buffed hull
- Fixed: first fire stack deals more damage than intended
- Fixed: raycast weapons might not apply skill modifiers on their last shot in a clip
- Fixed: Holding down the mouse button buffs/rebuilds slower than clicking rapidly
- Fixed: Tar Barrel clouds not affected by wind
- Fixed: Crew members do not show up victory screen when their ship is distant or in a cloud
- Fixed: Signal volume slider not working
- Mine balloon hitbox matches visuals now
- Extended ship walkable volumes a bit to prevent cases of fading out while still on the ship
- Fixed: a case where you could be “respawned” while using a gun
- Fixed: text in Training achievements referring to Sandbox rather than Practice

BUGFIXES - UI
- Fixed: some UI sounds not affected by SFX volume slider
- Fixed: choosing a dye in the ship customizer reset team color
- Fixed: text could overflow container in clan quotes and messages
- Fixed: erroneous “connection failed” message when moving into a game
- Fixed: Swapping slots from captain to crew leaves a Ready button on the screen
- Fixed: Captain’s Priority marker doesn’t disappear when the target is destroyed
- Fixed: Ship cosmetics not showing up in prematch preview
- Fixed: Chat doesn’t minimize when entering clan page from a player’s profile
- Swapped positions of “Cancel” and “Submit” buttons on the Report page for consistency

BUGFIXES - VISUAL
- Fixed: silhouette created by flares disappears when zoomed in with spyglass/scope
- Fixed: fog artifacts on the edges of distant objects
- Fixed: Clouds “pulsating” on some maps (when postprocess effects enabled)
- Fixed: Effects left behind on the seats of medium guns
- Fixed: Map edge effects triggering in certain spots in the middle of Battle on the Dunes
- Fixed: Flickering artifacts on certain meshes in Battle on the Dunes

BALANCE
- Updated novice loadouts based on community feedback
- Tar Barrel is now click-to-activate on a 3-second cooldown; damage lasts for 3 seconds after each use.

Watchmaker:
Couple other fixes I missed in the first post:

- Split hitboxes used for shooting and player collisions, allowing them to use different sizes; player hitboxes are slightly smaller now.
- AI crewmembers on guns will target the Captain's Priority target

RearAdmiralZill:

--- Quote ---- AI crewmembers on guns will target the Captain's Priority target
--- End quote ---

While a nice edition, could you also up the duration of that priority? (I'm assuming you mean the Captain's Mark). In-game it's like 5 seconds.

Byron Cavendish:
Anything about the looping audio when alt tabbed from GOIO?

GeoRmr:
I heard a rumour about the aerodrome badges, are they going to be included with this patch?

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