Community > Community Events
Room for Improvement
AbbyTheRat:
Bare in mind, I say the future seasons should bare in this mind and allow to build into regions, however right now, I do not know we have enough team to really create exciting leagues battles, so right now we want to merge the leagues.
I repeat, it's something that future HC Seasons should build into their seasons so that if we ever get lucky with being a big e-sport, it won't be a huge complication to do because it was built that way in mind.. I really like the current system and like it to stay.
Idea moment - HC could do with a website to track this, more information in one place instead of spread out across the post. Statistic would be easier to track cause the website would design to track it.
Dementio:
The following junk of words is not greatly related to improvement of all the tournament rules and neither is it meant to attack anyone's opinion, but rather it is an opinion on why this:
--- Quote ---Team captains must be locked to their teams.
--- End quote ---
might not be the best idea for improvement. I hope the following opinion (/story telling/philosophical rubbish) helps tune the sub rules in a less strict way and thus improve them:
--- Quote from: Phenole on August 04, 2014, 05:34:44 am ---Unfortunately, we currently have a situation where one captain was able to play for three different teams, which atually mixed up the team's ratings a bit.
--- End quote ---
Oops.
But how unfortunate is it really? A clan with an active playerbase of 8 or less and therefore needs a constant basis of subs (or a few permanent crewmembers that are not even part of the clan) can't have everybody in their team ready to pilot. And neither can a team that can only get their full team together just barely long enough for each crewmember to practise their roles in their team, before the next competitive match. The Mad Hatters could pull it off after they got their team back together, could the SIRs? Even us Rydr had trouble once we had to get a second sub-pilot going.
Can you blame a team that it has not prepared for such unfortunate circumstances? Even though not every clan/team can be ready for this, you probably could. Would it be fair to "punish" them by restricting their performance and flexiblity? I say, this particular topic needs to be discussed thoroughly by the organizers of their tournaments.
I jumped in for TAW and in some people's eyes it was one of their better performances. We still lost 5-2, even with a full Rydr crew which might or might not have had as big of an impact as me. I jumped in for SIR, that time without any other Rydr to give me company and SIR won the silver play-offs. When I think about this, I wonder just how much of an impact I really made and it could be very well, that I alone had not made that much more impact than the unfortunate crewmember I was subbing for.
What would the difference have been if the teams I subbed for had their full crew? Would TAW have won against Holy? Would the SIRs have performed worse if they had their actual pilots instead of a one-time sub from outside their team? Would the Rydr actually have lost the golden play-offs or even make it in there if Hillerton and Lueosi could have been flying together for the entire tournament? Strictly speaking, I was not even part of the Rydr's official team.
Do you want people to sign up their entire clan, just to be sure they have enough pilot subs?
--- Quote from: Phenole on August 04, 2014, 05:34:44 am ---The person in captain slot does greater difference to team's performance, rather than crew substitute.
--- End quote ---
I think I was only as good as the team I was subbing for. SIR had that much more experience than TAW and thus the scores were that much better. However, that is subjective and very likely to be inaccurate and just a coincidence how everything worked out.
I am not against a rule where a pilot can't just fly for every team as he likes, but if the rules are too strict it could lead to unfortunate results, maybe even to that extent that it wastes peoples time (one could say though that it is just a game and wasting time is part of it).
I would fly or even gun/engineer for every team if I can help them to not surrender in advance. Such an event is just unfortunate and I wouldn't want to see any team succumb to this in an over-a-month long tournament. Why would anyone?
Not to mention, if the surrender happens shortly before the match, the opposing team has wasted its time practising when it could have relaxed instead.
I apologize if this was too badly structered.
Tanya Phenole:
Daniel, changing substitute rules is a field for a separate tread. I feel like you probably should create one, if you have so much to say about this.
redria:
--- Quote from: Phenole on August 05, 2014, 02:08:18 am ---Daniel, changing substitute rules is a field for a separate tread. I feel like you probably should create one, if you have so much to say about this.
--- End quote ---
Actually it's perfectly fine to discuss here. This thread is for feedback, and he gave good feedback. :)
Jub Jub:
--- Quote ---Is the HC League too long, too short, or just right? Why do you feel this way?
--- End quote ---
While the Hephaestus was quite lengthy (10 weeks in total I believe) I feel it should be that long. The Hephaestus was supposed to be a competitive league, not week long tournament.
--- Quote ---Much of the league uses a best of 1 system. Would a best of 3 system have felt better, or was the best of 1 option a good way to protect your time and the audience's time?
--- End quote ---
Bo1 matches for the Regular Season and the Silver Playoffs were perfect for keeping things short, interesting, and on schedule. There's far too much that can happen in a Bo3 to keep it nicely planned out, and when there's a whole bunch of other matches waiting to be played, Bo3 for the Regular Season (and possibly the Silver Playoffs) just takes too long.
--- Quote ---The HC League (re?)introduced a separation of casting and administration, but failed (largely due to me) to separate administration and referees. Was the separation good? Would you have liked to see more separation between administration and referees?
--- End quote ---
The separation between casting and administration was fine, as well as the "combination" of administration and referees. Far too often during the matches I saw people asking questions about the rules. Who better to answer them definitively than the people who wrote them?
--- Quote ---Time limit rules came into play multiple times. Were these rules a good way to end the match, both as a player and as a viewer? Is there a different format that you feel might better protect the ability to bring any style to competition?
--- End quote ---
Its inevitable that if given enough time a match will end, one way or another. However, having a match that lasts 3 hours is tiresome to watch, just as tiresome as it is to play. The cut and dry time limit rules were great for keeping the entire Hephaestus rolling smoothly. 30 minutes is plenty of time for a match to be played and ended without getting too dragged out.
--- Quote ---Were the set start times a good or bad thing? Did you feel you were left waiting in full lobbies too long waiting for your match to start? Did you enjoy knowing exactly when your match would start? Did it allow you to schedule better and get friends to watch you? Would a rolling start time or a different format work better?
--- End quote ---
Static start times works much, much better than a "lose" scheduling would. There's no wondering when you're going to play, you already know.
--- Quote ---Did the lobby time limit provide an adequate arena for selecting your ship without opening the match to excessive ship swapping? Did you feel safe to take unusual builds, or would a different system make you feel safer in taking unusual builds?
--- End quote ---
Teams usually had a game plan before matches anyways, so I never saw choosing your ship loadout in lobby as too much of an issues. The shorter time-frame kept teams for doing an endless rotation of loadout swaps and kept it to forcing teams to play with something that they felt comfortable enough to fly.
--- Quote ---Were the pause time rules fair, and fairly enforced? Were you ever concerned that server problems or player disconnects would ruin a match for your team?
--- End quote ---
I believe the pause time rules were fair in their design. As for fairly enforced, there are instances where I might disagree. There's always a concern that a player will disconnect and ruin the match (it happened to a lot of teams during the season, as well as my team during the finals unfortunately). Making the pause rules a bitter necessity.
--- Quote --- Were the substitution rules sufficiently flexible to allow you to make all needed substitutions? Did you ever feel the substitution rules were too lax, allowing a player or team to abuse them?
--- End quote ---
Several things for substitutions: The rules for substitutions were lax enough to allow for a last minute substitution, which is a good thing. However, I would also like to add the idea of a mid-match substitution pause to be specifically longer than a normal pause to allow enough time for the in-game timers to run out and allow time for the player to join the game. Substitutions in general however I feel should be more tightly controlled. If Hephaestus is truly a league, then the competing clans are in every sense of the word; teams. Competitive teams don't lend one another players (American Football Example: If the Green Bay Packers' Quarterback was out on an injury, the New England Patriots wouldn't lend them Tom Brady on their bye-week. European Football Example: If Manchester United was down a goalie, Real Madrid wouldn't lend them their's if they weren't playing that week). Competing teams should list their players, their regular crews, as well as people they think might need to play for them as a sub sometime in the future. If a team does need a last minute substitute, they should be drafted from people not competing at all.
--- Quote ---Were there any rules you felt strongly for or against? Something you felt harmed the integrity of the match or League?
--- End quote ---
I had no problem with any of the rules, except the aforementioned substitution rule, and maybe some more strict regulation on using the text chat mid-game is needed, so a referee's words aren't drowned out in all of the random blabber.
--- Quote ---Do you feel that the map pool provided sufficient variety, and that the maps each added something beneficial to the map pool? Was there a map that detracted from the quality of the League that you felt should have been removed?
--- End quote ---
I had no problem with the map pool. While I understand the majority of people don't like Battle on the Dunes, it is 2v2 Deathmatch, and one that forces teams to play in a different style, due to its terrain. What sucks is how people are forced to play on the map, but assuming you keep the 30 minute time limit rule, then this map should continue to stay in the map pool.
--- Quote ---Would you be intrigued by a restructuring of the regular season to allow more fluid participation, or would you prefer a second season to maintain a more strict adherence to current structuring?
--- End quote ---
As I said earlier, if this is supposed to be a league, then the more strict and organized, the better. Forcing teams to sign up by a specific date makes scheduling things far down the road much, much earlier. And for the teams themselves, they already know who they're going to be playing for the entire regular season (which is a good thing). Allowing teams to come in during the middle of the regular season also encourages teams to drop out entirely during the regular season, giving it more an atmosphere of the Sunday Community Skirmish, which isn't a good thing for a competitively league to have.
--- Quote ---Would you be interested in playing more than one match per day (Bo1) even if your matches were not scheduled consecutively?
--- End quote ---
I liked the league's current set up, and don't really see a need to change it from how it currently is.
--- Quote ---Would you be interested in taking an axe to the pause rules and removing official pauses?
--- End quote ---
No. Competitive gaming over the internet has far too many variables to not have some sort of pause rules in affect. Between disconnects, lagging out, restarts, and a whole other plethora of things that can go wrong, the pause rules are necessary.
Ending Note: I thought the Hephaestus was very well thought out, planned, and excited. There's very little criticism I personally have for the Hephaestus Challenge. It was a great experience, lots of fun, and I can't wait for next season! :)
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