1.Is the HC League too long, too short, or just right? Why do you feel this way?
2.Much of the league uses a best of 1 system. Would a best of 3 system have felt better, or was the best of 1 option a good way to protect your time and the audience's time?
3.The HC League (re?)introduced a separation of casting and administration, but failed (largely due to me) to separate administration and referees. Was the separation good? Would you have liked to see more separation between administration and referees?
4.Time limit rules came into play multiple times. Were these rules a good way to end the match, both as a player and as a viewer? Is there a different format that you feel might better protect the ability to bring any style to competition?
5.Were the set start times a good or bad thing? Did you feel you were left waiting in full lobbies too long waiting for your match to start? Did you enjoy knowing exactly when your match would start? Did it allow you to schedule better and get friends to watch you? Would a rolling start time or a different format work better?
6.Did the lobby time limit provide an adequate arena for selecting your ship without opening the match to excessive ship swapping? Did you feel safe to take unusual builds, or would a different system make you feel safer in taking unusual builds?
7.Were the pause time rules fair, and fairly enforced? Were you ever concerned that server problems or player disconnects would ruin a match for your team?
8.Were the substitution rules sufficiently flexible to allow you to make all needed substitutions? Did you ever feel the substitution rules were too lax, allowing a player or team to abuse them?
9.Were there any rules you felt strongly for or against? Something you felt harmed the integrity of the match or League?
10.Do you feel that the map pool provided sufficient variety, and that the maps each added something beneficial to the map pool? Was there a map that detracted from the quality of the League that you felt should have been removed?
1. I like the length, though I would really enjoy an extra by-week. Maybe between division play and playoffs? Otherwise, it feels solid, and lets teams with a rough start not feel like they have 0 chance of coming back and getting a solid playoff spot.
2. Bo1 works for this. Saving Bo3/5 for playoffs works as well. In a perfect world it would be all Bo3, but the time to do it just isn't worth it to me these days.
3. Everyone so far has been professional in their roles, and I see no need to put extra effort into something that is so far working just fine.
4. I've never been a fan of time limits that feel too short, thus forcing tactics from teams. 30 minutes has seemed to be a good threshold however. I wouldn't want any shorter, nor the Sunday's system of 15min +x for kills. I think the blowback from the one 0-0 match we've had so far in the entire league's life is overblown. It's not a big deal.
5. I love the system we have now. I have a set time to show up, and that lets me set a hard time to make my team show up. I don't have to show up early if I don't want to. I don't have to wait ages for my match because my match's time depends on when others end. A+. To those wanting to start an hour early, I'm against that. I don't know how late it is for you, but for people on the west coast in the US it's early for every Saturday.
6. Not sure how other teams do it, but we tend to decide out loadout long before we are getting into our match lobby on game day. Beyond the annoyance of some teams swapping ships all the time to play "mind games" I've had no issue.
7. I have no issues with the pause rules, though their enforcement could use work. I won't call out any teams, but I do remember a match with a bad pause being called, and I felt it gave the team an advantage. I get why they exist, and they seem fair, as long as everyone is subject to the same enforcement. DC's happen, and if you aren't prepared for them as a team/clan, that's on you. Hope for the best, prepare for the worst.
8. I haven't had any issues with them, nor do they seem abused.
9. Not so far.
10. No, and I'm always up to say Labyrinth should be a part of the pool, though it doesn't exactly work with the system for ranking partly based on kill/death. (ie, you can die and kill way more than 5 ships in a game of laby.) I really think people hate Dunes just to hate on it. I hate Duel at dawn, but we've played it more then any map so far and I can't complain. Pick a strat, use it.