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So about that MLG thing
Skrimskraw:
--- Quote from: Kamoba on January 20, 2015, 11:46:59 am ---
--- Quote from: Imagine on January 20, 2015, 11:28:37 am ---Honestly, there just isn't a large enough playerbase to justify MLG. It was a cool thing to get accepted in the first place, but sometimes both sides realize it just ain't worth it.
--- End quote ---
I'd actually like to say I disagree with this... The playerbase is there, its the people in the playerbase interested which is not.. Their are hundreds of incredible players who could cut the cookie and build a team, but the effort required to do so makes it more frustrating Tha it has to be, and that's before you take into account the needs of everyone to register to a third party as mentioned above..
Which is why I like Ryders efforts to encourage newer and smaller clans to get involved in the competitive scene, its a step towards the MLG player base growing. :)
--- End quote ---
I'm with imagine here.
and I think I can elaborate a bit to it.
Yes there are players enough to run an indepth competitive scene, but getting the same 8 people online every week for events is a bigger hassle than you can imagine.
Thats why there are so few teams competing every week, they are the only ones willing to use their sunday night together.
It doesnt help to tell a team to sign up or give them a positive shoulder pad, i tried that countless times. A lot of the teams I tried to help when I was leader of thralls simply didnt want to be completely decimated every event by better teams. its sad but they dont have the persistance to continue playing when they taste defeat.
Kamoba:
That makes a lot of sense actually, I've noticed most people will log out after a loss or not want to do things in fear of constant loss..
Squidslinger Gilder:
Well the game is broken. It was dumb, really dumb. MLG was a pipedream for many of us but we realized fast it just wasn't going to be viable for a long time. The Devs are focused on COOP and expanding the game, they can't stop and focus on making the game stable for MLG. Let alone the team issues stated. MLG is possible but all this was just a brief distraction. Muse would have to dedicate at least a year of dev towards tuning the game for MLG. Honestly that is a bad move. COOP or Adventure mode will attract the larger PVE playerbase which is what Muse needs.
Imagine:
The thing though is that it's not like the game NEEDS mlg. Was a neat idea and neat to be noticed, but completely unnecessary.
Indreams:
The game is sorta built for those team-competitive plays, right?
Two, four player crews making a team of eight, twelve, or sixteen. Large focus on communication, cooperation, and coordination.
When I heard that this game was mlg, I was kinda excited. But I don't think the game's been noticed enough to fit in with other mlg games. :(
And too many people are still unused to the idea of communicative, cooperative, and coordinated games. Gaming is still sort of a solitary entertainment. I think Guns is early for our times. But given how fast internet/gaming culture evolves, maybe in few years, Guns could be a great mpg game.
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