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So about that MLG thing
Wundsalz:
This is the first time I've heard about MLG (Forgive me, I'm not too much into competitive gaming, GoIO put aside).
Can someone please briefly elaborate how this might affect GoIs Competitive Scene?
GeoRmr:
There may be a large influx of more serious players and the forming new competitive clans, and in the future you may be able to enter tournaments with monetary prizes. Further than that, you might end up on Korean television. =P
Squidslinger Gilder:
It won't take off that fast. Part of the problem being its just not stable enough yet, nor is it speed based. Competitions are big on speed play. That is what always gets emphasized because it sells. Specially in this ADHD generation.
GOIO is completely limited to strength of the team and the airships themselves. Players may come in to check it out but they'll likely move on once they realize they can't rely on their own abilities. Ships just move too slow. Teams can do extremely well one moment, then poorly the next. Things then get too random. You can't easily shift gears and change style to compensate because you need all 4 people to do it at the same time and if the ship can't handle it, you're dead. Then throw disconnects, lag, and crashes into the mix...yeah.
1.1 GOIO would have had a better shot. The faster ship movement and piloting emphasis would have helped alleviate some of the problems. Individuals could shine more and games would become more brawly instead of disably.
vyew:
I guess this means we need some montages highlighting all the 360 no-scopes and matrix hydrogen dodges, complete with dubstep and lens flares!
Wundsalz:
So what will we do with that MLG-ladder thingy now? announce our scrims/tournaments there? will upcoming SCSs or the Heph Silver/Gold playoffs be integrated there as MLG Tournaments?
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