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Ideas for an Article

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RomanKar:
I will be quoting you guys, so you know.  If you would like to be addressed with a specific title, please say so. 

Shinkurex:
So long as you dont blame me for things, we're good :P

RomanKar:
That was gonna be the title

Queso:
I would like to be addressed as "The Better Matthew at Muse Games" (Queso or Matthew is fine)

Keyvias:
If I had to summarize my personal favorite part of competitive:
Tension.

The tension at the start of a match.
The setting up and first placement of ships, the execution of strategy, and the battle's climax with a burst of explosions, bullets, and sometimes fire.

The tension in a battle.
Both teams pushing for that upper hand and watching a ship pull off an amazing maneuver to avoid fire, set up the perfect crossfire, or escape from an impossible situation.

All games have passion and tight nit teams at the competitive level.  I do believe ours excel more than other games, but it's not the sexy part of the story to me at least.
It's the five minutes in twitch chat when the ships first load in.  The excitement is a spark you can feel no matter the distance.

If you need quotes from anyone on the dev team, coding, balancing, CEO, just let me know and we'll get you in touch with them.

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