As my first piece of evidence, I would like to present people's exhibit 1-A: The SAC v BFS match from today's Hephaestus Challenge match. I would link it, but there is no reason on God's green earth anyone should have to sit through something like that. Not the broadcaster, not the players, and I would say the audience, but there really couldn't and shouldn't have been an audience.
The only way, right now, to guarantee non stop action in this game, and a winner within a reasonable time without artificial, kept outside of the game, timers, is by playing capture point.
I would also encourage Muse to develop a new type of game mode to make the competitive scene more fun to play and watch, and through the actual game modes, promote action oriented play with timers and guaranteed endpoints contained within the game itself.
My Clanmate is even pushing to try and have this game picked up by MLG. If they saw that video, I'm afraid of what they'd say about that proposal, or if they'd even bother to say anything.
The game, and the skill and dedication of players, as well as, any audience we hope to achieve, deserve a better competitive standard. Deathmatch is just not it.
I would also suggest that Deathmatch is the most seemly of gamemodes in other games. Even the FPS genres have small tweaks to the standard Deathmatch game mode.
I can't be the only one who thinks this. And I don't want to hear that this will take the long range out of the game. Crazy King, probably the more innovative of the modes currently in the game, could employ some sniping. But Crazy King is only 3v3. Maybe a new 3 point, 2v2, Crazy King?
I'd really like to know what people think about this matter.