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Should Competitive Matches move toward Capture Point?

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Sammy B. T.:
Only match I've personally been in that went to the 30 minute mark was a Duel at Dawn game against the Gents, we couldn't kill them because they were repairing too hard but they lacked the fire power because of the same reason. However, there was a constant engagement.

Fault for the longness of that match belongs to the teams. Yesterday BFS and SAC functionally refused to fight. I didn't see any armor breaks and there was definitely no perma hull hits. BFS did some light probing two or three times but hardly pressed and SAC functionally never left the fallen ship. If you don't want to see games like that then don't play like that.

Squidslinger Gilder:
Ummm...you guys do know Aerodrome had 30 min match timers and there was only 1 match in the entire event that came close to it. All the rest ended within 10-20 mins. All of which was intense fighting and action to the point the casters couldn't keep up. Don't go assuming CP battles being the same unless you have real proof to back it up. Fact of the matter is...the changes to CP gametype which lowered the cap points and forced teams to relocate faster, have changed CP to the point that long drawn out battles are extremely rare. The longest battles will potentially only take place on Scrap since it is just 1 point.

Sammy you are so full of it. There was multiple armor breaks and perma was done to both sides. Not much but there was some. Maybe if you and Sunderland weren't preening your corkscrews all the time in the stream chat you'd notice it.

Sammy B. T.:
https://www.youtube.com/watch?v=ZR5yX_oEQYY#t=2138

Not a pixel missing of perma that I can see Even if there is an invisible perma hull pixel missing, it is very indicative of neither team doing much. I was able to find a few moments of armor break but they were few and far between. However I can't find anything hitting the perma.

Imagine:

--- Quote from: Gilder Unfettered on July 13, 2014, 06:24:07 pm ---Sammy you are so full of it. There was multiple armor breaks and perma was done to both sides. Not much but there was some. Maybe if you and Sunderland weren't preening your corkscrews all the time in the stream chat you'd notice it.

--- End quote ---
There was zero perma damage done. Perhaps a handful of armor went down, but certainly no permanent damage was done by either ship for 30 minutes.

obliviondoll:
So what would happen if a tournament was run where hitting the time limit without a clear winning team resulted in double elimination?

In Armored Core, there's a strategy of playing for "AP lead" which is usually boring to watch. "AP" is "armour points", or your machine's health, and like permahull in GoI, it doesn't regenerate. When a match in Armored Core is decided by time limit, the game defaults to awarding the win to the player with the highest AP.

There have been tournaments in various games in the series where people have done their best to control that particular playstyle. Some tournaments have disallowed AP lead wins, requiring a match that goes over time limit to be replayed, or eliminating both players in the match. Others have penalised players for not playing aggressively, though that tends to be a tougher call to make. I've played in a competition where a win by enemy destruction was a win, and if the timer expired, the win was awarded not to the player with the highest AP, but with the smallest loss of AP, so if you bring a high-durability build, you can end with more AP and still "lose" (even though the in-game stats record it as a win).

It might be interesting to try a similar approach here.

If you're playing 2 vs. 2 Deathmatch, and both teams have the same number of survivors at the end of the match, EITHER the match gets replayed OR both teams are eliminated.

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