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Should Competitive Matches move toward Capture Point?
Shinkurex:
The only issue with this currently, is that if this change is implemented, all our matches will be on labyrinth... or it'd be 3v3... which increases the amount of players a clan has to maintain. I understand this would also be a plea for muse to add more Capture point maps, but the Tourney organizers are working with what they have currently, not what could be in a future patch....
Mezhu:
Next competitive events being CP, lolno.
Labyrinth being inserted into the map pool for competitive 2v2 events, hell yes.
RomanKar:
I agree, there would have to be more 2v2 Capture points to be viable as the default for competitive play.
N-Sunderland:
I don't think that deathmatch in general should be dropped from competitive play. We rarely see matches like the one that happened yesterday, and when we do it's almost always on Dunes. So why not just replace Dunes with Labyrinth?
Alistair MacBain:
This is only from my point of view not an official statement from the hephaestus admins. Just to make sure ^^.
Yes the Sac vs BFS Match wasnt fun to watch. Yes I wouldve preferred a more action packed game. But how can you accomplish that?
In the stream chat yesterday there was a discussion if dunes encourages those superlong range sniping to easy and if it should get dropped out.
I'd say no. This was the first match in the entire Season that ended in a draw with no kill. I might see it as an issue if Teams start to do this on a regular bases but not if it happens for the first time.
Thats why we have a time. To prevent matches from going into endless.
But even if we removed Dunes (and i would in the same way erase canyon if id decide so) from the mappool there would've been teams that didnt like it.
Skrimskraw from the Thralls said in the chat that he would hate to see Dunes getting dropped cause he likes this map. And i cant think of any superlong range drawn out game the thralls had. Its just a different mindset teams have to use when fighting on those ranges or approaching such an enemy. Thralls shown it, Mandarins shown it and others aswell. Its possible to approach an succesfully engage a sniper team on dunes. Yes I would still like more hardcover on Dunes to allow easier movement without getting shot to a certain area (for example the line of scrimmage).
But still ... Dunes is a unique map in the pool even without looking at those superlongrange fights. I like the general idea and the map pool would be to small with only 4 maps.
Regarding the MLG thingy ...
Have you ever seen a Terran vs Terran in proffessional starcraft 2? Its a bid similiar. 2 Players positioning their army infront of each other without alot of movement besides the occasional movement of Vikings to gather visions for their tanks. Its the same. Every E-Sport Title had that. Thats how things go. League of Legends had the passive Farming style aswell which wasnt as fun to watch. Thats how things work. Fun for the viewers and effective gameplay arent always the same.
For Labyrinth or CP to work in a tournament area I think we would need to look further into it. I can remember having Labyrinth as map in a past tournament. Not sure if it was flotsam or a cogs s2 match. It was Duck vs Duck and sure it was a totally different tactic but it ended that one team was simply able to circle around the globe with one ship while the other always died on the first enemy approach. I am unsure if that was just a big mistake of the opposing duck team that they didnt manage the kill or if that was just a way to easy to do thing. Would need to further look into it to see if thats really what i want personally for a competetive match.
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