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Should Competitive Matches move toward Capture Point?
RomanKar:
As my first piece of evidence, I would like to present people's exhibit 1-A: The SAC v BFS match from today's Hephaestus Challenge match. I would link it, but there is no reason on God's green earth anyone should have to sit through something like that. Not the broadcaster, not the players, and I would say the audience, but there really couldn't and shouldn't have been an audience.
The only way, right now, to guarantee non stop action in this game, and a winner within a reasonable time without artificial, kept outside of the game, timers, is by playing capture point.
I would also encourage Muse to develop a new type of game mode to make the competitive scene more fun to play and watch, and through the actual game modes, promote action oriented play with timers and guaranteed endpoints contained within the game itself.
My Clanmate is even pushing to try and have this game picked up by MLG. If they saw that video, I'm afraid of what they'd say about that proposal, or if they'd even bother to say anything.
The game, and the skill and dedication of players, as well as, any audience we hope to achieve, deserve a better competitive standard. Deathmatch is just not it.
I would also suggest that Deathmatch is the most seemly of gamemodes in other games. Even the FPS genres have small tweaks to the standard Deathmatch game mode.
I can't be the only one who thinks this. And I don't want to hear that this will take the long range out of the game. Crazy King, probably the more innovative of the modes currently in the game, could employ some sniping. But Crazy King is only 3v3. Maybe a new 3 point, 2v2, Crazy King?
I'd really like to know what people think about this matter.
Mysterious Medic:
Aerodrome was cool. Second Aerodrome time?
But.... to say that the current meta of GOIO is long range sniping.... ummm no... This was a complete anomaly. The top 4 teams in Hephaestus right now GwTh, HRA, Rydr, and SIR do not snipe. Thank God the time of 2 hr long snipe matches are long gone.
Queso:
I'd be interested to see the kind of capture point map they use in competitive TF2. 5 points. You can only capture the next point in the line, and when you do it pushes back the enemy spawn. The more points you control the more your score goes up. Additionally if you capture all the points you win. Defensive builds are still valid cause you can still just hold when you get the advantage as long as they didn't rack up too many point before that. There are always 2 points a shorter distance apart that are in focus, keeping combat constrained, but not as hectic as a single point. It also prevents the squid/goldfish speed advantage from dominating the game.
RomanKar:
--- Quote from: Mysterious Medic on July 12, 2014, 08:38:00 pm ---But.... to say that the current meta of GOIO is long range sniping.... ummm no... This was a complete anomaly. The top 4 teams in Hephaestus right now GwTh, HRA, Rydr, and SIR do not snipe. Thank God the time of 2 hr long snipe matches are long gone.
--- End quote ---
I was just making the point that sniping should be a viable way to play the game competitively.
Squidslinger Gilder:
We just need more 2v2 CP. Almost no reason for there not to be. All the current maps would work for it. Just need to add CP points.
I'm not upset about today's match. SAC played well. They didn't fall for any of our traps. We've ran similar against other teams and they fell for them every time. All about positioning and getting an opponent to move where you want them in those fights. I applaud SAC for not being pressured by the clock and playing smart.
Aerodrome 2...maybe this fall/winter. Considering the organizer situation since our guys stated they wanted to participate last time. Early story ideas are already being put down. Some of the teams know as I've listed the doc for them but simply put, the Baronies will be getting involved in the plot next time.
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