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Some obvious or not obvious inquiries
N-Sunderland:
--- Quote from: Claxus on July 09, 2014, 04:45:41 pm ---As a Galleon, do people expect a certain offensive role? i.e. do most people prefer a good Galleon to fight up close with mortars? Or is going with a heavy long range set a valid preference?
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Some people like running their Galleons entirely up close, but often you'll get more out of the ship if you bring a long range side. The Galleon functions best when it can focus a target down at mid-long range.
--- Quote from: Claxus on July 09, 2014, 04:45:41 pm ---And for Galleon's starboard, is it more of a secondary resort? Having only heavy weapons on that side seems unable to get past armor...
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The carronade-hwacha combo is actually amazingly good at both disabling and killing ships up close. The carronade deals a pretty sizeable amount of damage to the armour, not to mention that you can get ships on the ground with it.
--- Quote from: Claxus on July 09, 2014, 04:45:41 pm ---Oh, and an irrelevant question. How's the Mercury Field Gun? I ran with Pyramidion's C preset in novice games, which has that and a flak as the fore guns, but it didn't feel too exceptional. Is it just for poking?
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The mercury is a very strong gun if you use it right. At mid-range it's a bit clunky and gets outclassed by the Hades as an armour stripper, and up close its turning radius is a huge headache. At long ranges, however, it's fantastic for getting armour down quickly while also being extremely easy to hit with. In addition it disables engines and guns in a single hit, which is especially helpful for going up against ships with heavy guns (mostly Galleons) at long range.
Neithrantulre:
Don't underestimate the Armor damage that the explosive guns do. Typhon Heavy Flak does more armor dps than the Mercury Field Gun, and similar component dps to the Lumberjack, even though Lumberjack does shatter damage. Piercing, Shatter, and Flechette definitely are more niche/have more disparate multipliers than Explosive. Galleon with nothing but flaks(light and heavy) can do 25% more dps to armor than a gatling, 230% more dps to hull than a light mortar, and similar component damage to an Artemis. All out to 1000 yards.
Alistair MacBain:
Dont know how you think that can be.
Just as a comparison for the hflak/merc on armor.
A single heavy flak shot deals 99 dmg to armor.
A merc however does 172,5 dmg to armor.
Rate of Fire and Reload Speed arent that far from each other to come to the conclusion a hflak could deal more armor dmg.
And theres only a certain time needed to kill an opponents armor. At that point dmg per second doesnt matter. It only matters how many shots you need to kill armor.
I also doubt that an all flak galleon can outdps a gatling on armor.
A buffed greased gatling deals roughly 1.2k dmg to armor in a single clip. One clip of 2 heavy flaks deal deal about 400 dmg to armor. Sure i havent counted buffs and ammo in that but still ... There are 800 dmg missing at this point which probably wont come out of one single light flak and the correct ammo and buffs.
Neithrantulre:
--- Quote from: Alistair MacBain on July 16, 2014, 02:37:27 am ---Dont know how you think that can be.
Just as a comparison for the hflak/merc on armor.
A single heavy flak shot deals 99 dmg to armor.
A merc however does 172,5 dmg to armor.
Rate of Fire and Reload Speed arent that far from each other to come to the conclusion a hflak could deal more armor dmg.
And theres only a certain time needed to kill an opponents armor. At that point dmg per second doesnt matter. It only matters how many shots you need to kill armor.
I also doubt that an all flak galleon can outdps a gatling on armor.
A buffed greased gatling deals roughly 1.2k dmg to armor in a single clip. One clip of 2 heavy flaks deal deal about 400 dmg to armor. Sure i havent counted buffs and ammo in that but still ... There are 800 dmg missing at this point which probably wont come out of one single light flak and the correct ammo and buffs.
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Sorry about the Merc thing, I was using old data for the merc, but the fire rate and reload times compound, so the Heavy Flak does fire overall 34% faster. The Merc does 28% more armor DPS. My point is that the Heavy Flak armor damage is significant.
2 buffed Charged heavy flaks do about 624 damage in their clips, and can reload and fire a second volley before a greased Gatling can dump its clip. Thats 1248 damage to armor with just the heavies.
Piemanlives:
You're also not taking into account the heavy flak's arming time, the heavy flak is a long range weapon it isn't nearly as effective at close range due to the fact it's only dealing a portion of it's possible damage, there are a few ammo types that do in fact where a weapon will deal it's damage but even if we account for those, at long range if the other captain is expecting it they can avoid it. Considering that a gat is a close range weapon and has a fairly hefty magazine, missed shots aren't that important, however with a heavy flak every shot must connect for it to deal any damage against hull armor, otherwise an engineer can just repair it.
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