Admin > Dev App Testing
Gunner Improvements 2.0
Queso:
As a note on Armored Clip, it will be at normal health during reloads, and it will heal the gun for new max - old max (or 100% base health with these numbers) on every reload.
Sammy B. T.:
The gun buff thing conceptually seems awkward. Outside of use on hwachas, I feel like the reload time would be barely useful and actually detrimental as one of the main benefits of an gungineer is the repair during reload. This feels less like a balance and more like a nerf. Unless the plan is to do away with buffing as a legitimate offensive strategy, this seems like a poor idea. Can't we just try to first make gunners better with these new awesome ammo designs and then see if engineers need a nerf?
Milevan Faent:
--- Quote from: Sammy B. T. on July 03, 2014, 06:29:06 pm ---The gun buff thing conceptually seems awkward. Outside of use on hwachas, I feel like the reload time would be barely useful and actually detrimental as one of the main benefits of an gungineer is the repair during reload. This feels less like a balance and more like a nerf. Unless the plan is to do away with buffing as a legitimate offensive strategy, this seems like a poor idea. Can't we just try to first make gunners better with these new awesome ammo designs and then see if engineers need a nerf?
--- End quote ---
You clearly haven't seen the full potential of this change. Gungineers will have to adapt to a different playstyle than they've been using. I fully expect I know exactly how that will turn out with the new tools they're getting.
Milevan Faent:
So, just to confirm: -20% chance of fire ignition on Greased = no chance to put fires on things with Flamer and Banshee? Or is it meant to be like it was in the previous version, where it made it less likely for the gun it was on to catch fire (or at least appeared to)?
Saull:
Excited to test these. Especially greased and heat sink now that they alter arcs. Greasy Hades/Flak squid is like a dream come true
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