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Captain Loadout Presets

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Omniraptor:
Well, ideally the matchmaking system takes care of that. troll would get punished automatically for quitting mid-game, and their hapless teammates would not get punished for losing because their team now has less players.

It's all things that should be coded in, I posted a link about it in the compromises thread.

Hoja Lateralus:

--- Quote ---What's confusing about "Your captain want you to bring one of these 3 loadouts. Pick one!"?
--- End quote ---

Potentially nothing, but a complete greenhorn could see that this way:
"Okay, I joined some match and I'm in a crew. Um, what's that. Er... I don't know, I will choose this (total random). Why my equipment is changed (every match)? What are those tools/ammunition?"

It's a really strange issue for me, because I personally didn't have much problems with learning the game, but I see more and more people that do. I think this problem may be solved through better (mandatory) tutorials and/or feedback from experienced players. I've already posted about it - clans should have (better) tools to help unexperienced players.

Captain Smollett:

--- Quote from: Wundsalz on July 02, 2014, 03:07:09 am ---One of the major reasons why the Lobbies of Icarus last as long as they do are picky pilots who need time to convince their crew to bring a viable crew-loadout. Lobbies are occasionally prolonged a lot by that one guy who is neither responsive to voice- nor to text chat including pms. Sometimes these issues are language related as a player might outright not understand the requests made by the captain; Other unresponsive players might be tabed out of the game and miss a ship change and then there are those who struggle with the UI and think they have adjusted their equipment but didn't do so as they hit the back button instead of the customization complete button after changing their loadout.

--- End quote ---

This is the major issue that prevents lobbies from starting expeditiously.  I'm not certain this is the exact solution but some way for the pilot to set or communicate the tool loadouts to his crew is necessary.

Neithrantulre:
Why not an unskippable intro video that runs the first time you run the game and gives you an overview of how the UI works?

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