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Mezhu:
Matchmaking is indeed on its' way but not with a rating system scheduled, and I'm being called a weirdo for asking for one :p

It's blissfull finally finding a stranger who would also like rated mm :D

Hoja Lateralus:
I don't like matchmaking at all. It's a bother to implement and I think it wouldn't really add to a game. Waiting in lobbies sucks, all right, but I think the lobby system is the best for GOIO. Suprisingly, the problem may not be the system, but the amount of players. If you have around 100 players around the world in the game at the moment - you may have to wait for a while. That's life, and there isn't much to do about it. When there's 250+ people in the game everything seems to work fine.

Going back to the subject - OP mentioned some of the obvious problems, and tried to tackle it being very general and unspecific. Each and every one of those issues is a separate problem that needs close attention. I especially like this one:

--- Quote ---- Remake the party/lobby system like every other competitive game has it, such as League of Legends, Starcraft 2, Counter-Strike: Global Offensive and so forth.
--- End quote ---
Firstly, many people could've never played any of those games (I'm a good example :) ), so you have to give some hint, some directions. At least you could send screens saying "you do that". Furthermore GOIO is very specific game and may need (and want!) a different lobby than those games. And the last but not least - money. Muse is a small company and they said many times that they WANT to do much, but they also need to balance it to minimize the costs. I think lobbies work good enough for now, maybe some UI tweeks would be good but those are DETAILS for me.


--- Quote ---- Gunners with only, but different benefits on ammunition. Currently there's really no need for Gunners, since you can have your alternative ammo on your Engineers, which is only needed in close range combat.
--- End quote ---
This is a whole big problem on it's own which is being discussed over and over again (and tested also). You might want to check the ammunition ideas thread and share your thoughts. For now Muse decided that the best way to deal with it is to make ammo types that are more situational and would make gunner more useful with 3 ammo slots.

SirNotlag:
"- Viewmodel and projectiles are completely off from each other. The projectiles come from the upper-left corner of your screen, while your turret and crosshair is in the middle."

Cant say I have ever run into that issue. Anyone else ever have this problem?

Safewood:
@ Dementio:
Ah, right, I see what you mean. In that case, it's all about communication, but it would be great to have a 'prioritize target' for captains.


@ Mr.Disaster:
Lobbies are only useful for custom matches and starting a game with less than full crew.

Fair enough, however, I intentionally made everything very unspecific. Think of Extra Credits, brings up the issues without influencing specific solutions. Though I can rewrite everything with specific suggestions, solutions, etc.


@ SirNotlag:
It's sort of similar to when you fly in full speed while turning, which makes your projectiles look out of place. However, in this instance, the projectiles started from the top-left of my screen, instead of starting from the turret; though it could be networking issues, or something similar to that.


Edit: Not possible to edit the main post any longer. So I'll just add it here or in next post later.


SirNotlag:

--- Quote from: Safewood on July 01, 2014, 03:02:47 pm ---@ Dementio:
Ah, right, I see what you mean. In that case, it's all about communication, but it would be great to have a 'prioritize target' for captains.

--- End quote ---

there is a prioritize target for captains. haven't you ever seen the white target appear on an enemy ship? that's the captain putting that on the enemy he wants you to target. 

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