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It's The Clawwwwwww!
obliviondoll:
I'm usually piloting a Junker or Galleon.
Junker already has excellent turning, and a mostly long-range Galleon can usually get away without the need for high turn speed.
As such, I find that not taking the claw is less of a liability on my preferred ships.
I can't confidently say that it isn't a great tool, or even one of the best, but I don't feel gimped by my decision to usually run other tools in its place.
Kamoba:
I love the claw I really do, but it definitely needs one of the two changes applied, right now with better than poor engineer a Pyramidion can keep arcs on a kerosquid effectively, but I'd imagine more damage would be better fitting.. :)
Audere:
Alright. I'm a squid pilot. And this has been a rather large source of frustration for me.
On a squid, you are controlling your own position far more an any other ship. For example, if I am circling a Pyramidion.
In this case, because I am taking a much wider circle around the Pyra than he is turning to follow me, I receive negligible advantage from the Pheonix Claw while he gets enough turning speed from it to
follow me exactly. The gun arcs on the Pyramidion are fairly wide, so in all likelyhood I am dead in a few seconds.
This is a huge disadvantage to more maneuverable ships, especially the Squid, which is a ship that definitely needs some more love.
This is why I think that the Phoenix Claw needs a nerf: you shouldn't be able to use that thing to indefinitely keep up with a squid. Helm tools should mitigate ship weaknesses, not eliminate them entirely.
Dementio:
Instead of circling a Pyramidion with a Squid, you could try to use superior vertical mobility or try to just fly past it and use your back gun on it or just turn your front gun back in arc much quicker than the Pyramidion could ever hope to.
Omniraptor:
Standard operating procedure when fighting pyras is to use superior vertical mobility. This is why pyras with carronades are very scary.
Pyras are also very vulnerable to tar because if they're standing still trying to get an angle on you and suddenly they're inside a nasty cloud, it will take them a while to get out of it without using vertical evasion.
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