Main > Gameplay

It's The Clawwwwwww!

<< < (9/23) > >>

Sakaron:
Game's speed is fine as it is to me.

The problem with the claw is that it enables movement, rather than sets it in place like kerosene, or hydrogen. It doesn't force you in a direction, but allows you to turn quicker, this means that with it, you can do most things faster as it sets up movement, rather than commits. Therefore, the claws going to be taken on most ships because it allows you to be better in most situations, rather than some, like the parachute.

What it needs, is have a higher damage, at something similar to kerosene, if not higher, due to the limited time the tool is used for.

Dementio:
Personal opinions incoming:
What it needs is to be removed or at least have the difference of turning speed between ships bigger.
Higher damage is not going to do anything. People are going to continue use it, it will just be annoying.

What about having it be punishing the longer you have it activated? Like your horizontal and vertical accelartion decreases by X% the longer you use it. Or the longer you use the less decrease you get. Forcing pilots to either use it for a rather long period or a really short time to not get outmanouvered again after they turned.

Spud Nick:
Do you guys think that fast and mobile ships lose there advantage when every ship has the claw?

Queso:

--- Quote from: Spud Nick on July 07, 2014, 10:24:15 pm ---Do you guys think that fast and mobile ships lose there advantage when every ship has the claw?

--- End quote ---

Yes, very much so. A tiny increase in turn speed means a ship flying in a radius around it has to fly a lot faster to keep up. Any increase in turn speed requires a ship trying to circle to increase speed by the same percentage or close distance by the reverse percentage. Even for the squid it means you have to fly ridiculously tight circles around even the pyra when it has a claw. This doesn't even account for a ship that is moving linearly while turning.

Captain Smollett:
The best solution I've heard on this thread is to make the claw do damage to the armor as well as engines. 

Leaving the claw on will become much less desirable when taking enemy fire and every bit of armor counts.  It will make the claw less used on pyras but still used on galleons.  It will also prevent someone from leaving it on indefinitely as it is now.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version