Main > Gameplay

It's The Clawwwwwww!

<< < (6/23) > >>

macmacnick:
There's actually a trust increase, Sammy.

Captain Smollett:
Increasing claw damage only helps the pyra. Other than the galleon it's the only ship where all engines can easily be repaired by one engineer.

Reducing the effects of the claw would be far more effective at nerfing the perceived claw problems.

Queso:
I wouldn't say it helps the pyra. If you need to pull a phoenix turn in a pyra you probably want two on guns and be left with one guy who might be able to deal with engines only if the armor isn't taking hits.

RearAdmiralZill:

--- Quote from: Sammy B. T. on July 01, 2014, 06:23:42 pm ---
--- Quote from: RearAdmiralZill on July 01, 2014, 11:22:33 am ---The scenario would be a pyra vs a goldfish or a squid. Both face head on and then pass each other. The goldfish/squid should win the turn fight by design. Claw breaks that design enough so that the pyra can continuously keep arcs on the enemy, while the other ship is forced to endlessly dodge. A pyra by design shouldn't be able to reliably win turn fights. You could argue that the other ship could also bring claw, but that's not a fix. That's a requirement.

--- End quote ---

The Goldie does need phoenix claw because it is already a fairly crappy turner, only slightly better than a pyra.

Goldie has a turn speed of 13.99 m/s and an acceleration of 7.99 m/s2
Pyra has a turn speed of 11.0 m/s and an acceleration of 6.25 m/s2

For perspective
Junker is 16.18 speed and 15.24 acceleration
Squid is 18.95 speed and 20 acceleration
Galleon is 8.02 speed and 5.06 acceleration
Spire is 11.99 speed and 15.02 acceleration
Mobula is 14.02 speed and 3.50 acceleration

So if a goldie is losing to a pyra in a turn fight then I would say it is his own fault for not bringing a tool to make his less turning ability less than average.

Regardless if a major part of your strategy is trying to win a turn fight you should be bringing a tool that helps turns. It should be "required"

--- End quote ---

That's nearly 3 m/s faster, with faster acceleration to get there. On paper, the goldie should out-turn the pyra. Sure, that pyra could bring a tool in to help mitigate, but that tool should not just hand him that advantage for no cost in the short term, and very low in the long term. You then, as you say, require the other pilot to do the same. That is not how balanced tools work. That pyra should be able to take that tool to shore up a weakness in his ship, but not in a sustained way, especially with turning.


--- Quote from: Captain Smollett on July 02, 2014, 02:21:18 am ---Increasing claw damage only helps the pyra. Other than the galleon it's the only ship where all engines can easily be repaired by one engineer.

Reducing the effects of the claw would be far more effective at nerfing the perceived claw problems.

--- End quote ---

I wouldn't mind testing both, but:
Lowering the effectiveness still leaves it spam-able, which I think it the real issue with it. In the end you still have to have it when others do, and I don't think that should be. It would also hurt the galleon more as, it doesn't turn that fast even with current claw. The easy repair of its turners helps it there if damage was increased.

Queso:
Just a note, shouldn't turn speed be in degrees or radians per second, not meters?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version