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RearAdmiralZill:
Embrace the spyglass.

Sammy B. T.:

--- Quote from: RearAdmiralZill on July 01, 2014, 11:22:33 am ---The scenario would be a pyra vs a goldfish or a squid. Both face head on and then pass each other. The goldfish/squid should win the turn fight by design. Claw breaks that design enough so that the pyra can continuously keep arcs on the enemy, while the other ship is forced to endlessly dodge. A pyra by design shouldn't be able to reliably win turn fights. You could argue that the other ship could also bring claw, but that's not a fix. That's a requirement.

--- End quote ---

The Goldie does need phoenix claw because it is already a fairly crappy turner, only slightly better than a pyra.

Goldie has a turn speed of 13.99 m/s and an acceleration of 7.99 m/s2
Pyra has a turn speed of 11.0 m/s and an acceleration of 6.25 m/s2

For perspective
Junker is 16.18 speed and 15.24 acceleration
Squid is 18.95 speed and 20 acceleration
Galleon is 8.02 speed and 5.06 acceleration
Spire is 11.99 speed and 15.02 acceleration
Mobula is 14.02 speed and 3.50 acceleration

So if a goldie is losing to a pyra in a turn fight then I would say it is his own fault for not bringing a tool to make his less turning ability less than average.

Regardless if a major part of your strategy is trying to win a turn fight you should be bringing a tool that helps turns. It should be "required"

Crafeksterty:

--- Quote from: RearAdmiralZill on July 01, 2014, 10:33:40 am ---I cannot figure out why you think a new tool will do anything to solve the issue with a different tool.

--- End quote ---

Because we need a conflict. We have to force players into having conflicting choices. The claw is not conflicted by anything.
But i rather make the other tools better.

If we would change it completely, i suggest, Quicker turning but much more damaging. But changing pheonix claw this much does not show a timeless change.
But thats up to debate like we have now.

Argus Finkle-McGraw:

--- Quote from: Crafeksterty on July 01, 2014, 07:33:00 pm ---Because we need a conflict. We have to force players into having conflicting choices. The claw is not conflicted by anything.

--- End quote ---

Well we shouldn't expect new tools anytime soon, but we can flesh out that idea I think.

So maybe you were thinking something like this
Rabbits Foot
  Increases turn speed (example: angular drag -25% - compared to -65% on the claw)
  Increases lift/descent (example: vertical drag -65%)
  DPS to engines (example: 13 dps)
  DPS to balloon (example 13 dps)

Without the turning power of the claw or the lift/descent force components of hydrogen/chute the numbers would need to be balanced around being more flexible but not as strong as the original components.

I personally really like the tools that can be left on for longer periods of time so I'd rather not see a simple DPS increase on the claw in order to balance it.

Queso:

--- Quote from: Seranis on July 01, 2014, 08:28:42 pm ---Well we shouldn't expect new tools anytime soon,

--- End quote ---

Heh heh heh...

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