Main > Gameplay

It's The Clawwwwwww!

<< < (22/23) > >>

Kamoba:

--- Quote from: Ceresbane on December 04, 2014, 06:58:46 am ---Yeah raising the damage puts its use into good habits you are only meant to be using it in bursts.

--- End quote ---

This ^ :)

Dementio:

--- Quote from: Ceresbane on December 04, 2014, 06:58:46 am ---Yeah raising the damage puts its use into good habits you are only meant to be using it in bursts.

--- End quote ---

So, you are saying that the phoenix claw isn't meant to be used to continuously turn the ship's guns into arc when somebody is continuously circling said ship?

I dunno.

RearAdmiralZill:

--- Quote from: Dementio on December 04, 2014, 08:54:22 am ---
--- Quote from: Ceresbane on December 04, 2014, 06:58:46 am ---Yeah raising the damage puts its use into good habits you are only meant to be using it in bursts.

--- End quote ---

So, you are saying that the phoenix claw isn't meant to be used to continuously turn the ship's guns into arc when somebody is continuously circling said ship?

I dunno.

--- End quote ---

That's exactly what I'm saying, in essence.

You have a team mate. There is a reason there isn't any 1v1 maps. Getting circled by an annoying squid? Your ally can help. Not "Aw well, better turn on claw"

Dementio:
So you want to either have the phoenix claw to destroy engines or turn the ships less than before? Because this would screw with not only the Pyramidion, but a whole lot of other ships.
I am sharing Crafeksterty's opinion here, we should be presented with a reason to take that tool.

Maybe if the turning speed increase of Phoenix Claw gets lowered together with the horizontal top speed of a bunch of ships, to make the phoenix claw negletable, but also make circling not too easy. (Poor Galleon)

RearAdmiralZill:
It'll be interesting to see what direction feels the best, either taking the kero or moonshine approach to it. To elaborate, do we make it always-on, but less turning power? Do we make it high-power, but only good for a limited burst? And im never wanting to make something useless, but im also not into requiring a tool to remain competitive at higher levels. Pilots should know what their ship can and can't do.

And now you see where my mindset is. Once claw stops making the turning speeds of ships x instead of their intended y, we can then see what ships need tweaking on the turning front, either by added acceleration or top speed. This is why I didn't like the goldfish changes that we were trying out with giving it increased turn speed. Claw made it silly.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version