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It's The Clawwwwwww!

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Sammy B. T.:
Because not everyone sees it is as terribly imbalanced but simply overused.

RearAdmiralZill:
Its overuse is not attributed to there not being more alternatives. It's due to the fact that using claw for long periods of time is easy to do. As such, for the low cost of one pilot slot, you can change the turning stats of a ship for effectively an entire match. Your pyra that was balanced to turn x now turns for y. It hurts every ship that relies on turning mobility as an advantage. Will changing it fix that issue entirely? Don't know. But I honestly believe that as is, Claw will continue to hurt ship balance in terms of turning.

We can agree to disagree right here if you believe adding a new tool will on its own solve the problem. Adding a balanced alternative is fine, but not a way to somehow fix something that is broken.

Sammy B. T.:
My impression is that claw is used in short bursts that is how I've always seen it used., doesn't it hurt overall speed?

Queso:
It's used in short bursts when you need to turn faster than the ship normally can. Since it's such low health to use it's in effect just increasing turn speed with just the cost of a pilot tool. Nobody just sits and spins.

Sammy B. T.:
Isn't there a total speed reduction as well?

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