Community > Community Events

"The Cogs" Ruleset

<< < (8/13) > >>

Squidslinger Gilder:
Not if they close range and attack. If one ship is focused and hurt then during the time that it is attempting it, the remainder ship will be alone and exposed to a 2 on 1. There is no guarantee it'll have a close respawn so give or take that is 10-30+ seconds where that ship will not have ally support.

Only real crazies would attempt it in CQC. There is too great of risk of getting shot within the tar by enemy fire. The dmg tar causes is a small amount in comparison to flak shells/etc. True it ticks fast, but under attack in close range would be stupid to use it. It takes timing to pull it off and a knowledge of how low the hull is.

Think your blowing things up far beyond what they actually are Smollett.

Swallox:
This'll only extend matches if a team is passive enough to let enemies run away without giving chase.

And Smollett: Yes. I do mean the Paddling here. BFS have come up with a way to get around the massive damage output of sniping builds. I know how you might feel, but I'm not going to ban it. After all: I didn't ban Mercs, Artemis or LumberJack when others called for it, did I? I've also never added a match time-limit, despite certain matches going on forever.

Teams are just going to have to come up with a way to prevent teams from getting the chance to tar themselves and refresh their ships. I suggest moonshine and carronading them at the right time, though honestly you could probably screw up their plans with a well-placed merc shot too.

This isn't an easy tactic, nor should it be jeered down. It's innovative, and that's exactly what we want to see from teams in The Cogs.

RearAdmiralZill:
2v2 scenario. 4 pyra's. The teams face off, and the end result is red gets a kill, and is left with one badly damaged boat. Being cautious instead of "meat grinding" into the enemy fire, the remaining blue boat hangs back for the respawn. Well in that time, the damaged red boat suicides and comes back along with the newly respawned blue boat. It's now 1-0 and blue loses their chance at taking out the damaged boat despite sacrificing one of their own to earn that "permahull" damage.

It's an exploit, and no carefully placed words or long winded speeches will ever make me think of it otherwise. Its a level of "tactics" that shouldn't exist to begin with, and should not be encouraged in game at all, let alone the competitive field of play.

knoxi:

--- Quote from: Swallow on May 15, 2013, 07:54:23 am ---This isn't an easy tactic, nor should it be jeered down. It's innovative, and that's exactly what we want to see from teams in The Cogs.

--- End quote ---

Lol. Sorry, I've never heard anyone call Suicide "innovative" with a serious face before. Continue.

Suiciding is something that goes beyond the intention of the game, to kill ships to score points and survive to not give them away. Deliberately not surviving because killing yourself doesn't count as a death (or counts as both a Kill and a Death eg. "Ship 1 killed Ship 1"), is obviously counter to the intentions of the gameplay mode ... this has been WIDELY known since the days of Doom and the rules for what constitutes a deathmatch were changed to reflect this, christ, it's even on wikipedia http://en.wikipedia.org/wiki/Deathmatch . It's something that shouldn't need to be fixed within the ruleset of "The Cog", it should be fixed within the ruleset of the game itself, we're in the days of suicide tracking to give kills to the factor that most contributed to a death, how is a literally 20 year old view of how legitmate "deathmatch" works in any way "innovative"?

Even when specifically confined to GoIO gameplay, lyravega nailed it.


--- Quote from: lyravega on May 15, 2013, 09:54:13 am ---This is completely against the idea of permanent hull. It's not a trick, it is an exploit. Something in the game is abused to bypass another part of the game; suicide to bypass hull damage.

--- End quote ---

JaceBoojah:

--- Quote from: Swallow on May 15, 2013, 07:54:23 am --- It's innovative, and that's exactly what we want to see from teams in The Cogs.

--- End quote ---
Disagree.  It's an exploit.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version