I'm not sure why I feel a need to defend my position but alas here I go.
I suppose to many I'm coming off as biased because it is perceived that this "tactic" would work against a camping team which is how people, fair or not, view the Paddling, and would somehow give me a disadvantage. This could not be further from the truth.
I'm coming out against this because it seems to me to be an exploit unintended by the developers and goes against the spirit of the competition and fair play, unlike say mercs, lumberjacks, no time limit etc whic are intentional parts of the game design.
To be honest we've always known there were ways to do this (prior to 1.2 there were even more btw) but would never in good conscience do this in a match let alone the cogs.
I really don't have anything against BFS for doing it because in a competitive environment it's natural to do anything and everything possible to win, especially if it's within the rules. What I am disheartened by however is that now that this has been brought to the forefront of the community and condemned, it is being encouraged to be used in competitive play.
See this would actually encourage teams to camp their own spawn and never move. You don't need to flee to get out of combat, you just need to get two kills. I can't imagine how frustrated a team would be to charge a team camping their spawn, mortally wound a 1200 permahull galleon, die in the process, charge back at the enemy spawn again to try to finish the wounded Galleon and kill the teammate only to find the Galleon standing with full health.
There's just something that feels dirty about it, and I think people sympathize with it somewhat because it was done in a Squid and it makes me wonder; what would this debate have been like if Squash had done this in his Galleon?
This confers an even bigger advantage than already exists to the team that gets the first two kills, I fear we'll see a lot more conservative play and a lot more 5-0 matches for teams who don't leave their spawns or spend the whole match fleeing from enemies.