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Repair cooldowns and misunderstandings

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HamsterIV:
As a rule Malleting non broken components things is good, but there are three exceptions:

1) Malleting the hull armor when it is less than 20% damaged. This over heals the hull and starts the cool down at a point in the engagement where the hull is likely to take more damage soon. In a game where everyone is using the quick kill gat mortar combo the deciding factor in who wins an encounter is the main engineer keeping the hull armor up longer than the other guy.

2) Malleting a component that is on fire or about to take fire stacks. If stating that cool down means that the component will break before the cooldown completes due to fire damage you would be better served using the extinguisher or chem spray.

3) Malleting components that are some one else's responsibility. A good crew trusts one another to do their job.  Generally each of the two engineers has a list of components they are responsible for. If the captain assigns you a part of the ship, he/she has every reason to be angry with you if you are neglecting your part of the ship to fix a different part of the ship.

HamsterIV:
I forgot one:

Malleting an engine while on kerosine. This is similar to the hull armor only not as vital. A single engineer can keep engines at near full while the pilot is burning Kerosine by constantly hitting them with a spanner. Where as hitting the engine with a mallet will allow the engine to drop to almost 50% damage before the cool down expires (while on kerosine burn).

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