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New Weapon Idea: The Water Cannon

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Koali:

--- Quote from: James T. Kirk on June 25, 2014, 11:38:57 am ---Newton's third law.

--- End quote ---

So... Recoil? You can deflect an incoming rammer, but in doing so you'll destabilize your own ship? Sounds like an interesting mechanic. This could be used in so many ways. A Galleon could go slightly faster (by putting it in the rear-facing slot), a Junker could be made maneuverable (by putting water guns in all the side slots and floating sideways like a crab), a Pyramidion could cancel a ram (dual front-mounted water guns)... The possibilities are endless! This could be like rocket jumping: a mobility wildcard that could help or hinder you.

Le Proc:
I think this idea is awesome :).  An anti-ramming weapon would make captains think twice about using Klingon tactics :)

James T. Kirk:
I'm not sure if the coding in-game exists for impact damage to originate on-ship.

It's always an external force: a ram, a mine, a wall, etc.

Le Proc:

--- Quote from: James T. Kirk on July 01, 2014, 11:54:43 am ---I'm not sure if the coding in-game exists for impact damage to originate on-ship.

It's always an external force: a ram, a mine, a wall, etc.

--- End quote ---

(I find it extremely amusing that James T. Kirk answered this thread I mentioned Klingons :3)

I understand in regards to coding.  That would be quite difficult to rework it for a "water cannon" O_o.

It would be interesting if there was a flamethrower with "water ammo" though :).

SirNotlag:

--- Quote from: James T. Kirk on July 01, 2014, 11:54:43 am ---I'm not sure if the coding in-game exists for impact damage to originate on-ship.

It's always an external force: a ram, a mine, a wall, etc.

--- End quote ---

perhaps it would work like a reverse harpoon, that thing already exerts the force on both ships. Or for simply making the gun effective not have any recoil affect the ship that is firing it. Yeah i know that is not realistic but video game logic, plus it would make it easier to have it as an effective weapon.

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