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If you were a Game Modder.
The Sky Wolf:
I'd make boarding with harpoon guns possible
I'd replace the wrench model with a sword
I'd replace the chem sprayer with a pistol
I'd create a stealth bomber blimb-like airship that could drop bombs from way high up
I'd build my own port to dock at and house to walk to
I'd create artillery to fire at airships from the ground
I'd design my own rainforest map with a massive waterfall in it
I'd design my own ship
I'd design my own Mercenary guild
..And other things too
Mezhu:
--- Quote from: pandatopia on July 23, 2014, 10:37:42 am ---..
In that vein - maps with overhead obstructions, possibly some sort of absolutely massive cave system (complete with stalactites and stalagmites - think putting an upside down canyon ambush on top of the current one) would be great.
Esp if it was poorly lit, so flares would have to be used generously and be more strategic, in place of having clouds for cover.
--- End quote ---
I was thinking the exact same thing. A 2-layer map, like e.g. Canyon Ambush on the surface except those holes in the ground (like tunnel entrances, you can see many of them outside the playable map borders) would be accessible and even lead to an underground cave system that can be traversed by the smaller ships. Just imagine the possibilities; waterfall covered entrances for ambushes, huge stalagmites/stalactites to use for cover and hide behind, hidden routes you can use to sneak up behind enemies :>
SaintR.L.:
--- Quote from: Mezhu on August 24, 2014, 01:29:35 pm ---
--- Quote from: pandatopia on July 23, 2014, 10:37:42 am ---..
In that vein - maps with overhead obstructions, possibly some sort of absolutely massive cave system (complete with stalactites and stalagmites - think putting an upside down canyon ambush on top of the current one) would be great.
Esp if it was poorly lit, so flares would have to be used generously and be more strategic, in place of having clouds for cover.
--- End quote ---
I was thinking the exact same thing. A 2-layer map, like e.g. Canyon Ambush on the surface except those holes in the ground (like tunnel entrances, you can see many of them outside the playable map borders) would be accessible and even lead to an underground cave system that can be traversed by the smaller ships. Just imagine the possibilities; waterfall covered entrances for ambushes, huge stalagmites/stalactites to use for cover and hide behind, hidden routes you can use to sneak up behind enemies :>
--- End quote ---
The sheer size of the maps and the length of (hide-n-go-seek) matches would really seem time prohibitive unless you're ok with a 1 hour game.
GeoRmr:
--- Quote from: SaintR.L. on August 24, 2014, 05:02:28 pm ---
--- Quote from: Mezhu on August 24, 2014, 01:29:35 pm ---
--- Quote from: pandatopia on July 23, 2014, 10:37:42 am ---..
In that vein - maps with overhead obstructions, possibly some sort of absolutely massive cave system (complete with stalactites and stalagmites - think putting an upside down canyon ambush on top of the current one) would be great.
Esp if it was poorly lit, so flares would have to be used generously and be more strategic, in place of having clouds for cover.
--- End quote ---
I was thinking the exact same thing. A 2-layer map, like e.g. Canyon Ambush on the surface except those holes in the ground (like tunnel entrances, you can see many of them outside the playable map borders) would be accessible and even lead to an underground cave system that can be traversed by the smaller ships. Just imagine the possibilities; waterfall covered entrances for ambushes, huge stalagmites/stalactites to use for cover and hide behind, hidden routes you can use to sneak up behind enemies :>
--- End quote ---
The sheer size of the maps and the length of (hide-n-go-seek) matches would really seem time prohibitive unless you're ok with a 1 hour game.
--- End quote ---
make it a 4v4 map
Sprayer:
--- Quote from: Piemanlives on August 18, 2014, 06:39:06 am ---It's actually an ammo type, but it could be a weapon hmm...
Also, I'd rename the merc into the Howitzer.
--- End quote ---
No actual swords, as in "Drive me closer, I want to hit them with my sword!"
I'd make a combat cloak for the squid,
make the lower sideguns of the mobula automatically shoot where the upper sideguns shoot,
give the galleon the ability to kill its main engine in order speed up it's guns and their reloads,
give the junker the ability to soak up all projectiles flying around it for 1/4 of the damage to the armor,
give the pyramidion a 5s -90% horizontal drag +300% engine thrust and -80% impactdamage but kills engines afterwards rocketspeedbutton,
increase the hullhitbox at the spire's bloon whilst reducing all damage the spire takes there and on the lower third of it's hullhitbox by 33%, also give it kind of an autopilot to always face the captain's target,
give the goldfish the ability to strip it's hullarmor to regain 20% permahull and recieve a 5s -70% all drag but can't rebuild hullarmor buff/debuff.
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