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If you were a Game Modder.

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MacBen:
biplanes.
small target fast as a squid, armour made of paper, 2 man crew and restricted to 1 gattling gun OR 1 short-range medium weapon with an horrible firearc that deals explosion damage. the air-air torpedo :)
multifunctional engines that works as a baloon and can't be set to 0 or negative acceleration.

that way I could split up a 4man cew from the lobby into 2 airplains in modded games.
adding a more newbie/causal friendy toy that delivers the  flying , shooting and team coordination part of the game but with a lower crew coordination/micromanagment requirement.

Not sure what fraction of a kill they should be woth in a deathmats, but noon said that a mod needs to balanced from the start ^^

vyew:
New maps, even if they are just cut from the current maps

New new maps: Cave map, volcano map, super mountainous map, map that has a day/night cycle, map that takes place inside a storm, hurricane map

New environmental hazards (to go with the new maps):
Heat/fire hazard (sets fires on ship+direct fire damage)
Electric hazard (disables components temporarily, prevents them from being repaired)
Darkness (as in, need flares to see, not just to spot through clouds), Hurricane Winds (big damage to hull)

New ships: Ship with 2 front heavy guns, ship where the entire crew is meant to be shooting guns almost all the time (not like the Spire/Mobula where the pilot shooting is often optional), ship with an actual heavy weapon (I.e., the ship IS the gun)

New guns:
Heavy Gatling: Does the damage of 2 gatlings at greater range and accuracy, but with terrible screen shake. Has infinite ammo and instead operates on an overheat mechanic. Overheating doesn't immediately disable the gun, rather it does increasing self damage+fire stacks as long as the gun is used in overheat state.

Heavy Flamethrower: Like the flamethrower turret from Multiwinia. Uses overheat mechanic.

Burst fire assault rifle-type light gun: Piercing and shatter damage, with less piercing than the hades, 2 bursts to disable a light gun, 3 to disable an engine/medium weapon.

Actual flak gun, with airbursting rounds


New game modes: Throw in the standard ones from other competitive PvP games (e.g. VIP, juggernaut, bounty, FFA etc) plus some creative ones (still thinking about them)

Ironsights for all weapons so that proper no-hud can be achieved.

More music!

HamsterIV:
I would make a Cthulhu mod where instead of airships the players would be flying demonic bioships. Instead of using plumbing tools to fix repair points the player would have to use prayer beads, scrolls, and chalk to maintain summoning circles. The ships themselves have the same layout only be made of bone, tentacles, gass bladders and pulsating tumors instead of metal, rope, canvas, and engines. The canned voice commands would also come across as a little more deranged. I would add new outfits to match the Cthulhu theme.

macmacnick:
Hamster, that would be glorious.

vinhuman:
I would make some sort of 'hardcore' mode. Maybe the map would be disabled or more limited (similar to some of the above suggestions about marking ships, their facing on the map, etc.).

In this mode I would make damaged objects more difficult to repair... and repairs might not be 100% effective. Currently, the ship has its own health once the hull is down. It would be sort of like this, but for all weapons/objects. Weapons could be permanently knocked out, or at the very least permanently reduced in effectiveness. A crippled ship might be forced to only approach from a certain angle and change its strategy entirely because some weapons/engines could be permanently disabled over the course of the game. This might also work better with no respawns, in a sort of last man standing kind of game ( 4v4 or so).

However, given lower ship health a damaged ship could still be deadly. Furthermore, taking 2 ships on by yourself would be theoretically more possible if you managed to dodge some shots. Right now 2v1 is pretty much always a death wish.

The game could very well be worse with these modifications, but it would be interesting to try out the mode and would take a lot less work than some crazy full overhaul type mod.

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