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The Philosophy of the Sky Captain

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Squidslinger Gilder:

--- Quote from: Spud Nick on June 21, 2014, 01:44:01 am ---
--- Quote from: JaegerDelta on June 20, 2014, 11:34:00 pm ---you left out something very important.

The Drunk Captain.

--- End quote ---

Captains drinking the moonshine? Never happens...

--- End quote ---

Ummm...that captain class would be called...

The Zuka Captain, and he has a thread on here called the Codex of Zuka. Know your place peasants and never leave out Zuka!

Seriously tho...all captains are completely dependent on their crews. A high skilled pilot will be as weak as a noob if they have a troll crew or just a bad crew overall.

In 1.1 when pilots were a thing to be feared and crews a thing to be treasured, you could quickly tell who you wanted to recruit vs who wasn't worth the time of day. If a pilot could completely trust their crew to the fullest extent and be able to dogfight with a squid, then they were keepers. The level of experience and skill required from both the pilot and crew was so high, because of the high risk for reward ratio, that when it all came together it was a thing of glory. You saw so fast who really was good at the game vs who needed practice. When it didn't come together, you'd sit there floating and waiting for someone to shoot a spit wad at you and make your ship fold up in mid air.

*Sniffle* Oh for the days when this game was really fun...

Sammy B. T.:

--- Quote ---*Sniffle* Oh for the days when this game was really fun...
--- End quote ---

Everyone knows you don't like the game any more, the only thing anyone wonders is why you still play.



Anywho, this is all from the perspective of a competitive player.

I feel like your assessment of captaining, specifically your independent vs dependent is extremely naive. That isn't the best description but I am not sure how else to put it.

I'm a Duck and we have a reputation for having assertive captains. Without fail I give out loadouts and roles to my crew and while lobby and lull time is fine for discussion about builds, targets, and/or plans , once the engagement has begun in earnest the captain's will trumps all. Calling out targets, directing focus fire, choosing how to engage (I fly junker so side is a needed call out) directing disabling fire, calling for explosive pre-fire, calling engineers to repairs and buffs; these are just some of the orders. And it doesn't matter if I am flying with the best or if I am flying with the greenest, I'm giving orders out the whole time.

Now I don't do this out of lack of respect for my crew, on the contrary I think I respect my crew far more than most. My ship isn't limited by my scope because the strength of my ship is tied to the strength of my crew and my build. No amount of synergy will make a triple light flak squid work and poor crews have ruined many a good gat mortar combination. Also I welcome any correction or suggestion from my crew, it just can't happen during an engagement. Even if I make the wrong call, there is no time for an argument and correction. If part of my crew decides to "fix" the mistake then we have an obvious major problem as we have split fire, aka the art of doing two things poorly.

Captains make the decisions because captains are the best suited to make decisions. They choose where the ship is, and where it is facing. They're coordinating with the other captain. However, most importantly, they aren't running around the ship doing repairs. There is no time for group decisions during an engagement and if one person is going to give commands, it needs to be the person most suited for the command and not running around repairing components and shooting guns, is an excellent qualification. Burden of leadership does fall heavy, however there is not another true alternative.

Squidslinger Gilder:
Sammy piloting:


Super S!! Bwahahaha!

I'd have left if not for the VN and the joys of munker combat. Really clearing out lobbies and making ships rage quit with Zuka and B'Elanna helped fill a lot of months of disappointment in the direction this game has taken. Not much else to do. Barely any of our guys play for fun anymore, then the originals pretty much vanished when they lost hope of the game being fun again. Real life of course comes into play but your desire to return to something is always tainted if you left dissatisfied.

Mezhu:
So, your enjoyment of the game comes by either whining on how boring it's become, or 'clearing lobbies' and 'making entire ships ragequit'. Truly a jewel.

ps; here Sammy, have my salutes, have them all.

GreyTea:
Everyone has different tastes and what they like/ don't like, That being said Please don't derail the thread just to have a go at one another because of it, thanks.


On reading the comparisons i found it really enjoyable i am cross between dependent captain of my ship, but a learning captain to my co pilot i normally take a step back and ask for advice on builds and styles of play, Alot of people see level and think noob which is so foolish, funny it was only yesterday i was talking to orangey deadpool and lockheart about somthing similar to this, all 3 of them i would say are better pilots than me and very different play styles, I think a good thing to note is no matter the style you can always learn something new, some little shortcut or gun combo, But overall very nice read :D.

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