Author Topic: Gun Range  (Read 7009 times)

Offline Extirminator

  • Member
  • Salutes: 56
    • [Rydr]
    • 45 
    • 45
    • 23 
    • View Profile
Gun Range
« on: June 15, 2014, 06:08:32 pm »
Concerning gun range, say for example, Flak. It has 1km max range - at default projectile speed. but say you put lesmok in it, which should multiply projectile speed by 1.7 - does that mean max range will be directly affected to get a 1.7 multiplier too? i.e. 1.7km? Or is there a different way of projectile speed to max range relation?

Offline Riggatto

  • Member
  • Salutes: 60
    • [MM]
    • 41 
    • 37
    • 44 
    • View Profile
Re: Gun Range
« Reply #1 on: June 15, 2014, 06:19:20 pm »
I think the way it works is that each shell has a timer on it, so it will explode as it hits max range at default speed. When you modify the speed, like with lesmok, the time doesn't change, so the shot goes further.

Or I could be completely mistaken, you never know

Offline Thomas

  • Member
  • Salutes: 80
    • [SPQR]
    • 20 
    • 44
    • 45 
    • View Profile
Re: Gun Range
« Reply #2 on: June 15, 2014, 06:46:32 pm »
Shots have a 'shell life'. You can usually figure out what this value is by dividing the Range by the Projectile Speed.

For example, the mortar would be 400 m / (125 m/s) = 3.2 seconds

The max range is then just the Shell life multiplied by the shell velocity. So 3.2 * 125 = 400.

With lesmok affecting the velocity, you get something like 3.2 * 125 * 1.7= 680; or just to make things easier 400 * 1.7 = 680

So yeah, you can just apply it to the max range, since the shell life doesn't change.

Offline SirNotlag

  • Member
  • Salutes: 17
    • [Bj&H]
    • 26 
    • 32
    • 24 
    • View Profile
Re: Gun Range
« Reply #3 on: June 16, 2014, 10:27:17 pm »
pretty sure it works that way. A flamer with lesmok in it shoots at almost double range and 70% increase in bullet speed should give about 70% more range which is almost half.