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How's the Networking Hotfix Treating You?
Watchmaker:
The recently released hotfix to 1.3.6 should have cleared up a lot of networking issues, but this sort of thing is highly variable. I'm trying to get a sense of if there are any remaining issues, and how widespread they are if so.
So, how's your lag doing lately?
Richard LeMoon:
I have heard of a few people still having lag issues with fire, though I no longer have that, and I don't think that was a network issue. I have also had the occasional missing hit marker, like one shot out of an Artemis clip. It is harder to tell with other guns.
There is a respawn issue where you can sometimes not see ship markers for about ten seconds or so right after you spawn, even though they are marked on your map. I get this one all the time.
No rubberbanding ship issues that I have noticed, though the rear deck engine run on the pyra is still rubberbanding while kero or moonshining forward.
Watchmaker:
While it's not entirely unrelated, the "rubberbanding" you describe when jumping around ships is not the same as the "ships stop for a while and rubberband forward" issue, which is the one I'm interested in for the purposes of this poll.
Squidslinger Gilder:
I see a lot of disconnects and such but I personally haven't had them. Lag is no where near as bad as it was before the patch. Thumbs up Muse!
Argus Finkle-McGraw:
I am seeing what seems to be worse lag joining existing matches.... a dozen seconds or more of client lockup often combined with a looping ~1 second of voice chat 10 or 12 times.
However I assume this isn't something you were polling for so I voted "An occasional issue, less than once a match on average." (maybe notocable only every 3 or 4 matches and less severe then in the past)
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