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Rebuild Behavior
Omniraptor:
I'm not actually sure it works that way either. The last rebuild change was the spire's armor, and back then awkm simply lowered the value to get faster rebuilds (there might have been some rounding-down shenanigans). AFAIK it's still a direct function of armor, but the function might not be linear :P In any case PM awkm, he'll be able to help.
Crafeksterty:
--- Quote from: Sammy B. T. on June 07, 2014, 11:46:16 am ---Spire Hull, 7 Spanner hits Min time 5.25
Goldfish Hull, 6 Spanner hits Min time 4.5
--- End quote ---
There is something incorrect on your research, maybe you just missed it. Spire and Goldfish have the same ammount of armor, thus for the same ammount of rebuild.
Spire is at 6 Spanner hits last time i checked like the goldfish.
Also for the rebuild power research, you can look and count+time the ammount of rebuild power with how many swings one does. If squid is 4 spanner hits (which is 5 rebuild power) to rebuild the hull then it is 20 in total. Making for automatic 5 swings with the wrench, and 10 with the mallet.
If it takes 6 spanner on Spire, that is 30 Rebuild in total etc etc.
N-Sunderland:
--- Quote from: Omniraptor on June 08, 2014, 03:01:58 am ---I'm not actually sure it works that way either. The last rebuild change was the spire's armor, and back then awkm simply lowered the value to get faster rebuilds (there might have been some rounding-down shenanigans). AFAIK it's still a direct function of armor, but the function might not be linear :P In any case PM awkm, he'll be able to help.
--- End quote ---
Try rebuilding engines and guns, then count the hits it takes. That's enough to tell you that there's no direct relation between health and rebuild time... Except maybe for the hull.
In fact, a bit over a year ago gun and engine rebuild times were increased without their health being changed. I'll see if I can find the patch notes.
Mattilald Anguisad:
Q: How does the rebuild power of the tool is affecting the number of hits or rebuild power(?) per hit of tool on different components
A: It's simple every component has a fixed amount of rebuild power required to be rebilt. Divide that by the repair power of the tool (round up) and you get the needed amount of swings to rebuild a component.
As N-Sunderland rebuild power of components isn't related to component's HP (as the component is still badly damaged when rebuilt) - ship armor is the exception and it is related to armor value, but there is a lot of rounding in there, so it's impossible to get exact formula from it.
Major rehaul of rebuild times of components were changed in one of the following patches: 1.1.4 1.1.5 or 1.1.6 - not entirely sure (i belive it was 1.1.4 - I remember it as the great flak nerf and great hawacha op-ness, I could be wrong).
Q: Also, if anyone knows too - what is the 'cooldown' for using a tool for rebuild?
A: Animation cycle when holding down the button seems to be ~1.0 sec, animation cycle when manualy pressing the LMB seems to be ~0,75sec as Sammy B. T. allready wrote.
Extirminator:
--- Quote from: Mattilald Anguisad on June 08, 2014, 11:35:45 am ---Q: How does the rebuild power of the tool is affecting the number of hits or rebuild power(?) per hit of tool on different components
A: It's simple every component has a fixed amount of rebuild power required to be rebilt. Divide that by the repair power of the tool (round up) and you get the needed amount of swings to rebuild a component.
--- End quote ---
I have been doing more measurements in practice to get the exact rebuild power value required for each component, thought I'd share the exact values with you. ( if you are wondering it was done with the help of spanner, mallet and wrenches having 5, 2 and 4 rebuild power. That way, with combining them in various combinations, 2 and 5 can get you any value with the exception of 1 and 3 but that doesn't matter because no component has that low of a rebuild value. )
Universal Values -
Balloon - 46
Light Gun - 44
Heavy Gun - 71
Light Engine - 40
Heavy Engine - 59
Armor Values -
Squid - 20
Galleon - 49
Spire - 29
Junker - 44
Pyramidion - 42
Goldfish - 29
Mobula - 39
--- Quote from: Mattilald Anguisad on June 08, 2014, 11:35:45 am --- ship armor is the exception and it is related to armor value, but there is a lot of rounding in there, so it's impossible to get exact formula from it.
--- End quote ---
Attaching linear relationship of rebuild power and armor HP, it looks quite like a formula to me, BUT, as you said - we can clearly see rounding ups have been done for balance purposes most likely. I did not bother to plot a schematic for the components as they are clearly not connected to HP in any way, shape or form.
I guess that mystery is solved now..
I should also say that on my post at the beginning I said that balloon rebuild with mallet was not 24, it was actually 23 that I meant to write.
--- Quote from: Extirminator on June 07, 2014, 11:38:42 am ---Balloon: Mallet - 2423 / Spanner - 10 / Wrench - 12
--- End quote ---
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