Info > Feedback and Suggestions
Airplane Implementation Method
Distant:
I apologize for the length of the original post. I should have known better, or at least put a tldr at the bottom. Let's forget I ever said the word "plane" and I'll restate the idea.
My idea is for a new gun.
The special feature of this gun is that, when a player uses it, it moves away from and independently of the ship for a very short period of time, allowing the player to temporarily project a firing arc from a different origin and direction than the ship it is mounted on.
At the end of this time the gun is destroyed unless the player using it is able to steer it back to the ship of origin before the timer runs out.
I'm sorry that the idea got wrapped up in to much other fluff. It's my own fault for getting overexcited. I really do love the game as it currently stands and I'm super excited for Adventure.
HamsterIV:
The piloting part of this game is all about ranges and weapon arcs. Th pilot is trying to put their ship where their gunners have the most opportunities to deal damage while trying to prevent the enemy's captain from doing the same. Having a weapon arc not linked to the hard point of a ship would remove a major part of the game play for one class. Imagine a ship with nothing but these drone launchers. The pilot's job would be to stay out of trouble while his crew had all the fun flying about. There would be no need to coordinate between the crew since everyone would be doing their own thing.
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