Info > Feedback and Suggestions
New ship idea: Dragonfly
omegaskorpion:
This is my 3 ship idea
1 SWAN : https://gunsoficarus.com/community/forum/index.php/topic,4156.0.html
2 TURTLE : https://gunsoficarus.com/community/forum/index.php/topic,4160.0.html
Dragonfly
Stats:
Armor: 400
Health: 700
Balloon health: 3000
max speed: 35.0 m/s
max turn speed: 9.0 deg/s
Mass: 90.000 kg
Acceleration: 11 m/s²
Weapons: 6 Light guns. 3 on port and starboard, capable of shooting every direction.
Engines: Has 2 heavy engines on under deck and 2 light engines on upper deck.
Other information
Steer is front of the ship and hull component is near the steer. Balloon component is located near the upper deck light engines. Upper deck and under deck are attached with ladder.
Tactics
Old ship desigh that was re-used for war. Ship has powerfull engines and wery well made balloon. Front guns cant hit targets from front or left/right. Back guns are maid for shooting targets behind or left/right. Crew should always be ready on guns since enemy cant hide from dragonflys fury. The front of the balloon is made for ramming. The weakness of the ship is balloon. enemys can shoot this ship down with lumberjuck pretty effectively, or with caronade. The balloon still protects the ship from armor pearsing damage since the balloon is 65% of the ship.
Advantages
+ Balloon has biggest health of all ships
+ fast
+ 6 light guns
+ no blind sides
+ Usefull for ramming
Disadvantages
- Low armor and health
- Huge balloon
- easy target
Mattilald Anguisad:
Ballons have fixed value (1200 baloon health for all ships)
Weapons have fixed arcs meaning ship would have front and rear be blind sides (as it should be with such a heavily armed ship). You can arc fron pair ships at -45°/+45° and rear guns could be turned to -135°/+135° witch would hive you all around covarage but you'd have hard time keeping all 3 guns shooting starboard/port or 2 guns shooting foward/backward - but I doubt it would get thru since ships got to have blind spots, otherwise you have no need to turn in combat (balance concerns).
11m/s2 is too large acceleration.
Keep in mind squid's mass is 115tonnes (115000kg) - and it's lightest smallest ship.
omegaskorpion:
--- Quote from: Mattilald Anguisad on May 25, 2014, 01:09:58 pm ---Ballons have fixed value (1200 baloon health for all ships)
Weapons have fixed arcs meaning ship would have front and rear be blind sides (as it should be with such a heavily armed ship). You can arc fron pair ships at -45°/+45° and rear guns could be turned to -135°/+135° witch would hive you all around covarage but you'd have hard time keeping all 3 guns shooting starboard/port or 2 guns shooting foward/backward - but I doubt it would get thru since ships got to have blind spots, otherwise you have no need to turn in combat (balance concerns).
11m/s2 is too large acceleration.
Keep in mind squid's mass is 115tonnes (115000kg) - and it's lightest smallest ship.
--- End quote ---
good point, but if the gun ach is made good it can shoot every direction, altho that might broke the balance a bit, but because of the damage it can make the ship it self is weak too. I think that some of the ships should have differend balloon health since balloons are different and this ship trusts on the balloon to protect it. The mass should be 190.000 ( i was looking at wiki when i was adding mass, the wiki seems to have wrong numbers)
Crafeksterty:
If ships have different baloon then lower than 1200 will be easily taken down, and higher than 1200 will be too hard to repair.
I like this design but it reminds me alot of the junker mixed with the spire. Which is a good thing actualy.
The problem is the HUGE ass baloon. The problem with this is not being an easy target but the navigation of maps. I mean, imagine flying down into paritian rumble. This thing isnt going to be allowed to turn even. And it may be too good of a sniper ship with 3 Mercuries disabling everything. On dunes so everyone would pick this on Dunes, and not any other map.
Another thing is that when a Baloon brakes, it becomes a hull when broken. So shots that go into baloon when the baloon is broken can lead to next to instant-death with a simple Lumberjack+Light Flak
BY THE WAY!!!
You need to make up Vertical Speed stats also.
I dont know if you have noticed, but the Mobula has the quickest Vertical Speed. The spire being just above the junkers in acceleration. While Pyramideon and galleon some of the slowest.
That could also work with when coming up with ideas. The mobula is built on this aspect.
omegaskorpion:
--- Quote from: Crafeksterty on May 25, 2014, 01:47:38 pm ---If ships have different baloon then lower than 1200 will be easily taken down, and higher than 1200 will be too hard to repair.
I like this design but it reminds me alot of the junker mixed with the spire. Which is a good thing actualy.
The problem is the HUGE ass baloon. The problem with this is not being an easy target but the navigation of maps. I mean, imagine flying down into paritian rumble. This thing isnt going to be allowed to turn even. And it may be too good of a sniper ship with 3 Mercuries disabling everything. On dunes so everyone would pick this on Dunes, and not any other map.
Another thing is that when a Baloon brakes, it becomes a hull when broken. So shots that go into baloon when the baloon is broken can lead to next to instant-death with a simple Lumberjack+Light Flak
BY THE WAY!!!
You need to make up Vertical Speed stats also.
I dont know if you have noticed, but the Mobula has the quickest Vertical Speed. The spire being just above the junkers in acceleration. While Pyramideon and galleon some of the slowest.
That could also work with when coming up with ideas. The mobula is built on this aspect.
--- End quote ---
thanks for ideas, The balloon hp was experemental idea since i want to see tougher balloons.
The mercury combo cant work on this ship since the gun ach does not allow that (my ship model does not show that and i could not change it so
it looks like that unfortunatly)
vertical speed stats i wont ad since i already got confused with acceleration speed and ship rising speed. (the accelearation speed is wrong in this topic)
The balloon could be bit smaller yes :P
Navigation
[0] Message Index
[#] Next page
Go to full version