Info > Feedback and Suggestions
[Feedback] Some UI mechanics, chat and game rules
Omniraptor:
Yeah, that's the button you want.
Geze:
Well to me block sounds like blocking all communication at all, and not just muting voice in 1 match.
However i would also like to hear opinions about other things i've mentioned XD
Mod Josie:
I will go through a number of things and probably not in sequence.
--- Quote from: Geze on May 23, 2014, 10:18:36 am --- In this game however the [Esc] button would drop me out of the match rather then closing the additional closed menu. This will cause me often then not a big amount of frustration, because by the time i try to join back into the match i accidentally just left my spot would already be taken. For someone that tries to interact with the mouse as less as possible - This is a very big issue for me. It comes really naturally to me and there is little to nothing i can do to stop this habbit.
I would suggest either adding a confirmation prompt upon trying to leave a match (Where pressing [Enter] key will automatically confirm the action, and leave the "No" option to be clicked with a mouse or the [Esc] key) or making the [Esc] key actually close the latest opened menu.
--- End quote ---
Firstly, as someone else who uses their keyboard an awful lot - I understand. That being said, no two games are the same in how they're built and I would really recommend that you use your computational plasticity to get used to not making that mistake. A prompt would be nice, but really this is an issue of habit, not game design.
--- Quote from: Geze on May 23, 2014, 10:18:36 am ---Another thing i would like to add into the UI section is the VOIP in game. I have no problem with it at all, but there should be 2 separated options to muting people, and blocking their communication entirely. For obvious reasons these 2 should be separated and i should not go on about it too much.
I have 1 example of last night when me and my wife were playing:
We are both sitting at the same room, and our PC's are one next to each other. We were playing in the same match and on the same ship. I wear headphones and she is using speakers (Because we do not have a second set of headphones yet). Whenever i tried to speak over the voice chat, it would feedback like hell because my mic would capture my own voice and all the background from the speakers my wife were using. That basically rendered our communication to the rest of the team impossible until she have muted all sounds from the game (Resulting in her not hearing what our team mates were saying and me needing to repeat everything that were said).
--- End quote ---
This game is built to be played with headphones. If your wife is next to you, then the block feature will be adequate for your needs. If that doesn't satisfy you, then get her to mute her speakers entirely, or both of you can play off the same mic+speaker setup, both using it to communicate.
--- Quote from: Geze on May 23, 2014, 10:18:36 am ---Well I don't know how much have been brought up on this matter before (So i apologize in advance if i bring up old news) but here is what i have to say about it.
First and foremost! There must be a way to reply to private messages regardless of where you are. Either in global chat, match chat, clan chat or even within a game. A button or a chat command (Like /r in most games and specially MMO's out there). Now i know that GoI is not an MMO or anything, but still please. It is essential to be able to reply to someone fast without waiting for a match to end.
--- End quote ---
As has already been mentioned, /r does work. j/r will work without fail so long as you aren't in a Clan chat window. In a match, j/r will work at all times. Other commands for the console are out there, but aren't public knowledge. I may ask a dev to give me a spreadsheet with them all in for the player domain.
--- Quote from: Geze on May 23, 2014, 10:18:36 am ---There is only 1 topic i want to touch in this section, and i don't know how to even call it so thus the name "Game Rules".
My biggest issue is that as soon as any of my classes reaches level 4, i cannot join "Novice" matches. Now i see where it comes from and why it was implemented, but if i am level 4 engineer and do want to practice my gunning or piloting - I must join a none novice game and because of my inexperience, i basically am causing a lot of frustration to the experienced people (Specially if i am piloting).
First suggestion is simple - Just make it possible to join with classes less then level 4 to novice matches. As in i cannot join novice matches with my level 4+ Engineer, but i can join with my level 3- gunner or pilot to novice matches.
--- End quote ---
There is a very good reason for why this would be broken. There is an individual playing this game right now with Level 15 Pilot and Gunner, and level 1 Engineer. Letting people sneak into Novice Games when they have accrued sufficient experience is an unfair advantage. If you want to practice piloting in a free environment, try the Practice mode. Which reminds me.........
--- Quote from: Geze on May 23, 2014, 10:18:36 am ---Make a "Practice mode" more game like. If i am not totally wrong and have no idea how this system works today "Practice" as it stands offers you a game with no goals and foes. Unless you invite people into it, you will be left there alone and be able to do all sort of things (Like spawn AI ships and stuff like that). I believe that this idea is cool for people who like to do it solo (Or with a small group) but i believe that there is a better way
Now feel free to elaborate on this mechanic as you please because i am more then sure that i missed a couple of points that would break it or make it frustrating. But the core idea - I believe is something that will be quiet pleasing for a lot of people =)
--- End quote ---
Practice mode (Blumer's Blastyard) Allows you or a group to fly a ship outside of a match. You can fly as one ship, or you can fly 1v1, 2v2 and all the configurations in between. You already can spawn in AI enemies using the Sandbox keys which are on your Right hand Side of your UI in the Practice Mode. This allows you to come up with your own goals and fly how you want. You really need to check out these features before coming up with feedback. Most of the things you mentioned the Practice Mode needed are already in that gamemode.
--- Quote from: Geze on May 23, 2014, 10:18:36 am ---And to conclude!~
The game is amazing! I am having a lot of fun with it! And i am starting to play more and more as time goes (And when i can). Because of that, i started to care a lot about the game and thus i would really love to see the game have some improvements on slight things that can be annoying. Just so it can succeed even more!
Hope i made myself clear at everything i've been trying to say, and feel free to tell me your opinion =)
--- End quote ---
I am very glad you are enjoying yourself. I hope that you can enjoy this game for a long time to come.
As for the final statement - I hope I have done just that :P
Geze:
Firstly thanks for the feedback =) on this topic. However i would still like to touch several things you've mentioned:
--- Quote from: Jacob Fii on May 24, 2014, 08:03:41 am ---Firstly, as someone else who uses their keyboard an awful lot - I understand. That being said, no two games are the same in how they're built and I would really recommend that you use your computational plasticity to get used to not making that mistake. A prompt would be nice, but really this is an issue of habit, not game design.
--- End quote ---
I know it is a habit and that is exactly how i have presented it ^.^ i were merely asking for a feature which i believe is easily possible to implement, just to save the "Oh crap" moments that's all. I do believe that adding a prompt would be a very good addition regardless of my habit and would benefit other players as well.
--- Quote from: Jacob Fii on May 24, 2014, 08:03:41 am ---This game is built to be played with headphones. If your wife is next to you, then the block feature will be adequate for your needs. If that doesn't satisfy you, then get her to mute her speakers entirely, or both of you can play off the same mic+speaker setup, both using it to communicate.
--- End quote ---
As much as this is true, it is just imposing an inconvenience. I have put only an example of where a "Mute" option could be useful. The "Block" option sound more permanent, and if i am not playing from our home but from my friends place, she would need to unblock me and such things. It is very simple to just add a convenience such as "Mute" for this particular match that's all.
--- Quote from: Jacob Fii on May 24, 2014, 08:03:41 am ---Practice mode (Blumer's Blastyard) Allows you or a group to fly a ship outside of a match. You can fly as one ship, or you can fly 1v1, 2v2 and all the configurations in between. You already can spawn in AI enemies using the Sandbox keys which are on your Right hand Side of your UI in the Practice Mode. This allows you to come up with your own goals and fly how you want. You really need to check out these features before coming up with feedback. Most of the things you mentioned the Practice Mode needed are already in that gamemode.
--- End quote ---
The thing is that if i want to practice not against AI (Which sometimes is just not the same as other people) i would be needing to make a group of people i know (Or convince from the chat... Which is very unlikely) to join a practice match with me. Unfortunately i do not have an extent of more then 8 people to join a match with me for practice purposes... Thus i just have suggested a way to make people able to practice together without goal nor with the need to arrange practice matches. Just a "Looking For Group" system for practice matches to pit people together.
Now that i think of it - It might indeed be quite chaotic, but at the same time with no goals or scores it will be less frustrating for people and it might lead to less leaving in mid match (Specially in novice games).
Not by any stretch of the imagination have i said that the current practice system is flawed! I like it, and i've learnt quite some things from there (Specially while piloting), i have only suggested on how to make it more of a player base experience rather then 1 player vs AI ....
However thank you very much for the thoughts =)
I would only like to add that in my original post, i did not mean to say that the game performs bad in any way and i am sorry if this is how it been interpreted. I am having a blast! And the game is polished as it is.
I did not know about several things (Like the chat commands) because as you have mentioned they are not publicly available so i am glad to know it now =)
Mattilald Anguisad:
There is a matchmaking system in the works, and it will be usefull to do what you suggest.
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