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Design Paradigm, Game balance, and Gunner vs Engineer.

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-Mad Maverick-:
oh,  I hadn't seen the "not being able to shoot at all" idea before.   I personally have suggested the buff hammer change myself in the past.

and I certainly hadn't seen these ideas combined into one before.

Milevan Faent:
Not being able to shoot at all hasn't been specifically suggested, but would be rejected on the basis of that being worse than any other option you could pick. I would rather have someone with lochnagar firing my flamer than someone who can't shoot at all. That kind of suggestion would just make me say "dont take buff ever". But removing normal ammo and giving gunners other tools (including the specific suggestion to move buff to the gunner) have both been suggested multiple times so far, and neither looks likely to happen.

-Mad Maverick-:
my main engis rarely if ever fire weapons on both my Goldie and pyra.  I would exchange the rare moments that they do shoot for having everything constantly buffed.   

also you are describing a way that having a gunner on board would actually be better than having 3 engis: mission accomplished.

Omniraptor:
At some point we need a wiki or some other database of dev responses to suggestions, like rempving normal ammo.

Milevan Faent:

--- Quote from: -Mad Maverick- on August 07, 2014, 12:29:04 am ---my main engis rarely if ever fire weapons on both my Goldie and pyra.  I would exchange the rare moments that they do shoot for having everything constantly buffed.   

also you are describing a way that having a gunner on board would actually be better than having 3 engis: mission accomplished.

--- End quote ---

Yes, mission accomplished, in a very negative way. That way basically punishes engineers rather than encourages gunners, which isn't what the devs (and probably anyone who mains engies) wants. There are better options than doing this that haven't failed just yet (the on-going ammo experiments for example).

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