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Design Paradigm, Game balance, and Gunner vs Engineer.

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Wundsalz:
currently the gunner is rarely used because of 3 major reasons:
1.) many guns only need one ammunition type to operate properly. Others run fine with normal rounds + x.
2.) gunners de-facto don't have access to the buff hammer. this grants engineers a major advantage over gunners.
3.) gunners suck ass when it comes to maintenance. They always need an engineer to babysit them in case shit hits the fan (fire/strong disable fire)

The first problem can probably be addressed by ammunition changes (and maybe by adding normal rounds to the ammo pool rather than granting it everyone by default). If there's a reason for almost every weapon to bring two different ammo types, gunners will be more attractive. messing around with weapons might help as well here. E.g. if you increased the gate range and spread gunners with heavy/greased clips would become more attractive for gats.
regarding the 2nd and third problem:
[blasphemy]gunners with two engineering tools?![/blasphemy]
gunners would be able to either bring a buff hammer or take care of fires themselves. They could finally do something useful during reload times.
On some ships dual-gunner builds might be a viable option (e.g. long range galleon).

awkm:
quick thoughts...

1) Guns should always have more than 1 ammo choice.  Tell me of the guns that don't have more 1 and I will fix it.
2) Fix buff hammer, we have an idea already but may take some time to put in
3) Make engineers even better at maintenance?  We have a new engineer tool that is coming... something that helps mitigate damage.  Think of it as a more protective version of buff.

Mezhu:
I'd rather have engineers not be allowed to carry an ammo type at all than gunners carry two engineer tools, just throwing that out. I'm not suggesting it, but if it is that crucial to enforce a gunner on every ship this feels better than a lot of the suggestions I've so far read.

Richard LeMoon:

ClassAmmo     Pilot tools     Engineer tools     Spotting toolsPilot2311Gunner4111Engineer   2131
* almost never used

It is easy to see what the issue is here. All other classes are 50% as efficient as gunner at gunning. However, gunners are only 33% as efficient as all other classes at doing what they do. With careful consideration, I am forced to agree that Normal has to be an ammo choice and change the equip-able to:


ClassAmmo     Pilot tools     Engineer tools     Spotting toolsPilot1311Gunner3111Engineer   1131
OR, increase all the other skills in all classes to have the same ratio, and give each a default tool. Normal ammo, Pipe Wrench, Spotting Scope. That would make each class about 50% as well equipped as the other classes. A second gunner would not be instant loss, a second pilot would not be (as) rage inducing, and a pipe wrench added to engies just makes fine-tuned timing repairs more of a skill. Everyone would have three items to select from while running around, and four to select from while plying their trade. Technically, engies would have five with the spyglass, but if you are spotting things, you are not fixing, so I don't really count it. Or it could be replaced with some new fluff pilot tool that can only be used on the helm. Like ship coms, or something, where only the person on the helm can talk to the other ship.

ClassAmmo     Pilot tools     Engineer tools     Pilot242Gunner422Engineer    224


Wundsalz:
I'm not comfortable with using the quantity of equipment to compare the quality of roles. A ammunition choice doesn't equal the value of an engineering tool choice. It's almost impossible not to put all 3 engineering tools to good use, while often don't or only marginally benefit from their 3rd ammo choice.


--- Quote from: awkm on May 23, 2014, 09:19:30 pm ---1) Guns should always have more than 1 ammo choice.  Tell me of the guns that don't have more 1 and I will fix it.

--- End quote ---
merc - charged
all pure explosive weapons (with the exception of the heavy flak) perform better with one ammo choice + buff. This grants the highest damage output in the brief time frame when the hull is down.

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