Info > Feedback and Suggestions
Design Paradigm, Game balance, and Gunner vs Engineer.
Milevan Faent:
--- Quote from: Richard LeMoon on May 22, 2014, 09:30:39 pm ---I think a solution to the problem would be to change the effect of the buff hammer on guns to increasing rotation speed and HP (like the armor) by quite a bit, and perhaps a small buff to recoil or range rather than damage. You are buffing the gun, not the ammo, so the effects should only be on the gun's mechanical abilities.
Buffgineer damage benefit gone. Still greatly useful for improving a ship's performance, including guns.
In addition, since the pipe wrench is middle of the road on repair and rebuild, how about adding a small buff ability to it as well? 25% the buff hammer ability, or some such.
--- End quote ---
hmmm..... This inspires me. *opens GoIO to get stats for Pipe Wrench so he can do this right*
Okay, here's some ideas listed below.
Pipe Wrench 1: 100 HP (down from 120), 5 sec cd, 4 rebuild, gains 10 HP per second for 5 seconds, total healed: 150 (up from 120)
Pros: Slightly more healing than current Pipe Wrench in the long run, potentially could help while on the gun since you will be healing while you can be firing.
Cons: Still not really very impressive, and slightly lower burst healing than production.
Gunner vs Engineer: An engineer will always be able to do better than this with Mallet/Spanner, so they have no reason to take this. The regen is "nice", but not nice enough to warrant taking it.
Pipe Wrench 2: 80 HP (down from 120), 4 sec cd (down from 5), 4 rebuild, gains 5 HP per second for 10 seconds (Can stack up to twice for 10 per second, refreshes duration when used), total healed: 130-180 (up from 120)
Pros: Slightly better cd means the burst can happen a bit more often, but with the reduction in burst, it's not as useful. The heal itself is slightly better than option 1, and noticeably better than production. Other Pros are similar to Option 1.
Cons: This version requires using the Pipe Wrench twice within 10 seconds to maximize the healing potential. Not hard, but it's still better if you're more dedicated to one or two guns instead of just any gun. Other Cons are similar to Option 1.
Gunner vs Engineer: In this case, the reason to not take it as an Engineer is even stronger. You probably won't be by the same gun twice in 10 seconds when you're busy chem spraying and repairing everything else. As a gunner usually stays by one or two guns ANYWAY, this is perfect for them.
Pipe Wrench 3: 70 HP (down from 120), 4 sec cd (down from 5), 4 rebuild, gains 5 HP per second for 10 seconds (can stack up to four times for 20 per second, refreshes duration when used), total healed: 120-170-220-270
Pros: This heals significantly more the normal Pipe Wrench - if you fully stack it. Other pros are similar to the other options.
Cons: You obviously need to fully stack it to really get the maximum benefit. Until you get at least 2 stacks, this option is clearly inferior to production Pipe Wrench. At 4 stacks, it's comparable to a Mallet, but with how long it takes for that heal to happen, it will be more like just keeping the gun alive, and you have to remember to occasionally hop off to keep the buff up. If you miss the timing, you'll have to start over with a significantly weaker HP per 5.
Gunner vs Engineer: See option 2.
macmacnick:
...You know what this means... Time for me to make a chart... To show the imbalance between Buffgineer/gungineer and Gunners...
macmacnick:
Gunner Vs. Gungineer.
Dementio:
--- Quote from: macmacnick on May 23, 2014, 02:55:36 am ---Gunner Vs. Gungineer.
--- End quote ---
Give the gunner a second engineering slot.
redria:
--- Quote from: Dementio on May 23, 2014, 09:29:52 am ---Give the gunner a second engineering slot.
--- End quote ---
Wait. Hold up.
Wrench. Average.
Normal ammo. Average.
Second engineering slot? Or do you mean extra default engineering tool for everyone?
Take a moment and think about it.
(Remove wrenches as a selectable engineering tool, and everyone gets a wrench free, similar to normal ammo in guns)
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