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Newer player wanting to know some more info about in game meta/stratagies.
ItzSlugo:
Hello Guns of Icarus Community!
I am a newer player that recently picked up the game during the steam sale and I am having a blast with game and am looking forward to play a lot more of it! I have played somewhere around 30-40 matches already choosing mainly the captain/pilot role and have gotten a pretty firm grasp on the simple game mechanics and strategies. I tend to use a mostly aggressive play style diving right in the action head first with the pyramidion class ship and it usually works out pretty well winning sometimes 5-0 or 5-1 with almost little to no competition with a lack of words(not trying to sound like a jerk to my fellow captains). As I am about to progress to level 4 and outrank the lower tier 1-3 matches, I want to know is my play style successful in higher level play? What other tips/tricks or strategies would you give to an aspiring captain? Is there a dominating meta/ship and gun combo at the moment? And what pilot skills do you find most useful? And finally what things can I do to improve my play?
Sorry for the wall of text, just really excited to know more about the how the game works! Thanks, Lugo
Alistair MacBain:
The gat mortar Pyra (often metamidion) is the most used ship i would say throughout the existence of the game. It is good at getting in close and killing as fast as possible. It works often but sometimes you have to watch out for your engagement path. Charging a broadside of a galleon for example will most likely get you killed. Hwachas can be quite devastating as they will destroy your frontguns rendering you to not doing alot as long as they are rebuild.
If not spraying effectivly fire can be quite devastating aswell. If facing a lumberjack (carronades tend to be shielded by the armored balloon a bid) you need to watch out to not loose your balloon.
But and thats the most important part. Play together. If you face two enemies you will most likely die. 4 guns do more damage than 2.
For pyras i can suggest getting a buff on your balloon to be able to use height as pyras tend to have a hard time managing height without pilot tools.
For skills i use kerosene (dont like moonshine), phoenix claw and hydrogen. Kerosene and phoenix claw are somewhat of a nobrainer. Works in nearly every case.
ItzSlugo:
Thanks for the info! Will definitely take the advice, I really like to use the phoenix claw like you said especially on the Pyra with its slow turning speeds. I guess another question that popped into my head is there any other ships that match the play style of the Pyramidion?
Alistair MacBain:
The pyra is the allrounder. It can do everything decent with a relative good surviveability.
A Mobula can be flown a bid similiar with getting in close and killing fast. It has a higher damage potential but lacks surviveability.
2x gat on lower, 2x artemis on mid and a mortar top
You will shred through the enemy really quick but fire and flechette will do bad things to you.
A squid is more control/disable oriented but is kinda unique closerange.
A junker can get decent trifectas and is similiar in tankyness but with more armor than permahull. Also slower at engaging and harder to keep the enemy in arc.
Goldfish is also more disable oriented. Hwacha or carronade Goldfishs can be quite devastating at closerange but need alot of coordination with the ally to use effective.
Spires and Galleons are more long to midrange ships. There are closerange builds for them but those can be counter quite easy due to their lack of mobility.
Another similiar guncombination i can suggest are the hades combos.
hades lflak, hades banshee and hades artemis
They are more midrange than closerange due to the 150m standard arming distance of the hades (and lflak) but can devastate alot while allowing to keep outside of range of the enemies weapons.
GreyTea:
Weapons
Close Range
-Mortar top left, -Engineer Greased Rounds,Mallet spanner chem.
-Gattling- top Right, Gunner, Heavy Greased Incendiary with a wrench
Middle Right-Mortar-Main engineer Greased round, Mallet spanner Extingusher
Middle Left - Flare/minelauncher* Situational
Pilot tools- Kerosene Hyrdogen Claw
Medium range-
Flak top left-engineer Burst Rounds-same kit
Hades top right-Gunner-Lesmock Greased Incendary
Middle Right-Artimus- Main engineer-Burst-standard kit as above
Middle Left- Flare/Minelauncher Situational
Pilot tools-Kero-Hyrdo-Impact bumpers
Long Range-
Top Left Hades-Engineer-Lesmock-stanadrd kit
Top Right Artimus-Engineer-Charged Buffkit*Wrench Buff Chem
Middle Right Artimus-Main engineer Burst-Standard Kit
Middle Left Artimus -Main engineer Burst-Standard Kit* Note Middle right can be done by pilot Pre load with Burst and pilot take burst ammo, on an open map steady the ship and there is a way to get 3 artimus and a hades firing at one target on a pyra devesates.
Pilot tool Impact bumpers, Leave on when leaving the helm to help steady ship, Kero and hyrdo for escapes
Above are the 3 standard loadouts i take depending on range note this are my oppions and open for debate which most people will, there are alot of strats to use and the pyra is verstile enough, so best bet read and experiment see what fits you best,
Safe Skies
Grey T
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