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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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BlackenedPies:
Simply adding a reload boost is not a balanced fix because it would affect each gun differently. Rof would also have to be increased by the same amount to keep a balanced time to empty clip / reload ratio. 10% bonus to rof and reload would be somewhat fair. Increasing turning speed doesn't do much and again it affects each gun differently so it's not balanced. Either a damage bonus and/or increased rof + reload.

BlackenedPies:
To be clear, I think gunners should have an extra tool slot. The only way gunners can compete with a buff engi is with a dps bonus. In the absence of passive dps bonuses, the best simple option is providing an extra tool slot. A wrench buff gunner could significantly outperform a wrench buff chem engi in some situations.

Then again I think gunners are reasonably balanced. They're for beginners then you grow up with more responsibilities. Engineers always have a job. It's a lot more complex and fun. Gunners are inefficient and lazy.

Omniraptor:
+1 for either removing vanilla ammo, or giving gunners second repair tool.

Sammy B. T.:
it is so weird seeing this thread keep getting necro-ed. Its like an artifact. Its amazing to see how some things never change but some things have super changed.

The Sky Wolf:
There's 2 types of items we use. Wieldable items, and Icon items.


#1. Wieldable items - These are items that you can actually hold to help your team with (Examples: Spyglass, Rangefinder, Spanner, Rubber Mallet, etc)

#2. Icon items - These are items that are never seen, and only you can use them while mounting a specific object like a gun or the helm. (Examples: Kerosene, Moonshine, Greased rounds, Burst rounds, etc)



The Pilot utility belt contains both iconic items for his specific job, and wieldable items that other classes can use.
The Gunner utility belt contains iconic items for his specific job, but no wieldable items that other classes can use.
The Engineer utility belt contains wieldable items that other classes can use, but no iconic items specifically for himself to use.


The gunner needs some wieldable items to make himself more useful, as he only really needs 2 ammo slots 90% of the time, and the engineer could possibly use some iconic items to boost engines possibly.




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