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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
BlackenedPies:
In a blender fish duel the battle is usually won but not over by the time you get into charged ranged. Having a spanner mallet buff means you can have more buffs when you enter combat and more repair power especially for the armor and front gun. For rebuilding you need the front gun rebuilt or peached as fast as possible taking up as little main engi time as possible. The dps difference between charged and buffed is negligible- under 2%. The benefit of having heavy clip buffed is the extra armor damage. Charged and heatsink are good but the extra repair and buff is generally more useful.
The assumption with taking hades pyra is that you will be engaging outside of hades arm time and kill them before getting into arm time. Having spanner mallet buff means entering combat with more buffs and dealing more damage at optimal hades ranges. It also gives you the benefit of having an extra spanner mallet. The dps of buffed is a bit over 7% more than greased. Two buff hammers on a pyra means both top and bottom deck will be buffed before combat. Disables are a real threat so rebuilding a gun to full health as fast as possible is vital.
Replaceable:
But that assumes the situation will always be at optimum.
What if you're not.
You'll lose.
#scouts #be prepared
BlackenedPies:
I'm assuming you're discussing bringing a gunner on the hades pyra. If you don't think that every engagement will start in lesmok hades range, then hades pyra is not the best choice. Having a spanner mallet buff guarantees buffed engines, hull, balloon and guns before most engagements begin. Remember, we're only talking about a 30 meter difference with greased. That can be made up with the extra buffs and repairs, or don't bring a hades pyra.
I am saying that spanner mallet buff is more efficient on the hades pyra during the engagements it's best at.
Replaceable:
--- Quote from: BlackenedPies on March 25, 2015, 05:25:01 pm ---I am saying that spanner mallet buff is more efficient on the hades pyra during the engagements it's best at.
--- End quote ---
This is true. But unless you can win that engagement fast enough then you will be out of the optimum engagement area. And you want be as good. Meaning a gunner is more versatile.
I'm in the train of thought that you cannot always force an engagement to be best for you. Especially as the best teams know where you ship is best and will try and avoid this at all costs. An obvious example would be not charging down a sniper mobula, or choosing to brawl in the canyons with a metamidion/blenderfish team. Therefore a gunner makes you more versatile even though at any split second a buff engineer can be more efficient. But for overall efficiency given how the tide of a battle can turn, a gunner is still, in my eyes- more efficient. But: there is nothing wrong with buffing yourself for one situation- just I'd rather be as well prepared as possible for all, than super prepared for one- and less so so for all.
BlackenedPies:
Hades is optimal for engaging at long range. So I think that being significantly more efficient at 150+ is generally always better than the ability to engage at 120-150. Arguably the engine and hull buffs alone make up for the 30 meters. The argument is that the option of greased is safer, but I think that a fully buffed pyra is safer for what it's designed for. We're only talking about 30 meters at the loss of bottom deck buffs and the spanner mallet.
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