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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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Squash:
I don't think I agree with you on the first three chunks, but you're certainly right about new fire abundance needing engineers, that's a really good point.

geggis:
Hmm, there's a certain elegance to Mouse's suggestion. If you were to run with that, would there be a 'standard/vanilla' ammo type? No real trade-offs but no specific strengths either, like the wrench for a gunner.

HamsterIV:
Mouse's proposal would work great to decrease the power of the gungineer for mid to high experience level games, however it would make life even more frustrating for new players. Imagine every time you jump on a gun you start  reload cycle unless you already prepped that gun before battle. Also the entire ship will start yelling at you for deloading the optimal ammo and forcing who ever was assigned to that gun to reload.

Zenark:
Just make it so that jumping on a gun loaded with a Gunners ammo stays loaded. It's supposed to do that already, right?

RearAdmiralZill:
That only applies to the Ai if I remember right. And its only for one clip. If a player hops on a gun loaded with an ammo they don't have, the gun will auto reload.

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