Main > General Discussion

Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

<< < (55/71) > >>

Moriarty:
Don't take it to heart Echoez, Pickle has been decrying the irrelevance of "competitive play" for as long as there has been competitive play! Much in the same way gilder goes on about the squid.

GeoRmr:
On class specific perks to improve the effectiveness, and therefore, viability of a gunner:

How about the ability to active reload?
An example would be the Gears of War series, where you can attempt to time a perfect second push of the reload button for a faster reload, but if you miss the gun jams and the reload takes longer.

As demonstrated in this video by YaNkDeEz11: https://www.youtube.com/watch?v=475HlWJQrwk

Particularly noted was the lack of effectiveness on light gun ships, so if you were to apply this perk to only light guns it would prevent OP Manticore abuse but increase desirability for a gunner on say a squid.
Still too OP a suggestion? Maybe nerf this a bit so that the active reload only works if the previous rounds fired were of the same munition type, i.e. you can't active reload if you want to change to a different type of munition.
Still too OP a suggestion? Perhaps make it load a smaller clip size as well?
Still too OP a suggestion? Don't allow to chain active reloads?
Still too OP a suggestion? Make the succeeding reload time longer?

Mr.Mouse:
Mabe remove vanilla ammo from guns? Move it to loadout? All other ammo has disadvantages. So gungineer forsed to use only one ammo, ammo that he selected in loadout.

Squash:
I think it's worth saying, this last patch was a significant gunner buff. It's still early days but it's certainly both the community's popular and informed opinion that the Hades likes gunners, as it does well with lesmok, but needs a secondary ammo that slows shots for dealing with arm time. The same can we said for the new light flak with heavy clip and a secondary ammo for closer range. The carronade is also a more articulate weapon which should let it benefit from ammo diversity even more than before.

Echoez:
Eh, the most carronade centric ship was the Goldfish (aka Blenderfish) which was nerfed in various ways in 1.3.2, Eric did us the honor of going as far as nerfing Chute Vent itself to further lower its effectiveness, other than that, the Heavy carronade always benefited a lot more from different ammo types even back at 1.2 when Loch was still at 250% damage instead of 225% that it is now, it also did less damage to your gun which means gunners had an easier time repairing it, not anymore (plus very skill based cause it has no turning, which seperated the good from the bads)

Hades doesn't need gunners, Incediary is bad choice for the large clip it bears, Heatsink is still faily bad and Greased doesn't reduce arming range that much, none of them actually do. it's around 30-35 meter reduction max.

Not sure why the Light Flak needed a 300 meter arming range (it's too much IMO, 150-175 meters would be much better), lol, that makes it a pretty bad choice if anything for a multitude of reasons other than using a gunner for a light finisher is a bad idea since you have him sitting there and doing nothing till the armor is down.

/rant

Gunners still not that viable, still selectable but very niche, but not worth it most of the time and with the current Banshee and Hades, you need engineers more than ever. Opinion, of course.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version