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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
dragonmere:
Agreed it would be odd. I was just looking for the simplest way to make the gunner class viable until ammo types are (hopefully!) balanced to become more necessary. As it stands, most good captains I've seen will instruct their gunner something along the lines of "Bring ammo x and ammo y, third one is your choice but you won't hardly be using it." If we only need max 2 types in the current game, why not give the gunner an actual ability to repair comparable to the engineers ability to gun?
This would be an easy way to bring crew lineups other than 2/3 or 3/3 engineers into the 'meta'. Almost any combination of crew members could be completely usable.
In my opinion, the "gungineer" class should be connected to (or outright be) the gunner, not engineer. Full engineers should be the unsung hero of the ship. Not the starring role.
Eleanor Thornholt:
I read a lot of these posts and the idea of passive boosts doesn't seem bad. One thing that could be nice instead of passive boost items is constant boost for the class.
Example: Pilot (-5% angular drag), Engineer (+5% buff duration), Gunner (-5% recoil).
That would give the gunner a boost towards gunning that Gungineer CAN'T get.
Alternatively, debuffs towards other class roles.
Example: Pilot (-5% buff duration, +5% recoil), Engineer (+5% angular drag, +5% recoil), Gunner (+5% angular drag, -5% buff duration)
This would make the Gungineer less strong with gunning and wouldn't risk unbalancing the guns.
Please give me your point of view on this and keep in mind the examples are EXAMPLES.
Machiavelliest:
Honestly, I think only the gunner should get that constant, passive boost if anyone. The pilot one is unnecessary because piloting tools take care of it. The engineering ability to better repair/buff at all is taken care of by the engineer's tools.
Captain Smollett:
Here's an idea that might even satisfy awkm.
What if passive bonuses filled an ammo slot, so anyone could take a passive bonus but a gunner could take up to 3. Imagine taking faster gun rotation, bigger zoom, and burst rounds for an Artemis party.
Spud Nick:
What if only gunners could use ammo.
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